What am i doing wrong?

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1JMQR1

New Member
Aug 22, 2024
5
0
1
code_language.skript:
#=======================Made by jmqr2=========================#
#CONFIG
options:
  kills variable: {kills::*}
  deaths variable: {deaths::*}
  blocksbroken variable: {blocksmined::*}
  board size: 10
#CODE
function leaderboardReload(n: text):
    if {_n} is "Deaths":
        set {_l::*} to sorted {@deaths variable} from highest to lowest with format "@index&7 - @value Deaths"
    if {_n} is "Kills":
        set {_l::*} to sorted {@kills variable} from highest to lowest with format "@index&7 - @value Kills"
    if {_n} is "Blocks Mines":
        set {_l::*} to sorted {@blocksmined variable} from highest to lowest with format "@index&7 - @value Blocks Mined"
    loop {_l::*}:
        if loop-index parsed as int is more than {@board size}:
            stop loop
        set {_1::*} to loop-value split at " "
        set {_1::1} to "%uncoloured {_1::1} parsed as offlineplayer%&7"
        set {_l::%loop-index%} to "%{_1::*}%"
        replace all "," and "and " with "" in {_l::%loop-index%}

    loop {leaderstats.list::*}:
        if {_n} is "Kills":
        loop-index contains {_n}
        loop {_l::*}:
            if loop-index-2 parsed as int is more than {@board size}:
                stop loop
            if loop-index-2 parsed as int is more than 10:
                stop loop
            if loop-index-2 is "1":
                set {_45} to "&6"
            else if loop-index-2 is "2":
                set {_45} to "&7"
            else if loop-index-2 is "3":
                set {_45} to "&4"
            else:
                set {_45} to "&c"
            set line (loop-index-2 parsed as int + 1) of loop-value-1 to "%{_45}%%loop-index-2%&7 - %{_45}%%loop-value-2%"
command /beestats [<text>] [<text>] [<text>]:
    permission: beestats.*
    trigger:
        if arg-1 is "create":
            if arg-3 is not set:
                send "&c/beestats create (leaderboard type) (name)"
                stop
            if arg-3 contains " ":
                send "&c/beestats create (leaderboard type) (name)"
                stop
            loop {leaderstats.list::*}:
                if loop-index contains " %arg-3%":
                    send "&cThat name is already in use."
                    stop
            if arg-2 contains "deaths":
                set {_1} to "Deaths"
            else if arg-2 contains "kill":
                set {_1} to "Kills"
            else if arg-2 contains "blocksmined":
                set {_1} to "Blocks Mined"
            else:
                send "&c/beestats create (kills | deaths | blocksmined) (name)"
                stop
            create new holo with lines "&7-----------< &cTop %{_1}% &7>-----------" at location 1 above player and store in {leaderstats.list::%{_1}% - %arg-3%}
            send "&bSuccessfully Created %{_1}% &bHologram named ""%arg-3%&b"""
            leaderboardReload({_1})
            set {leaderstats.list2::%{_1}% - %arg-3%} to location 1 above player
        else if arg-1 is "list":
            set {_1} to arg-2 parsed as integer
            if {_1} is not set:
                set {_1} to 1
            set {_2} to rounded up (size of {leaderstats.list::*} / 10)
            if {_2} is less than {_1}:
                send "&7BeeStats List page number &c%{_1}% &7doesnt exist!"
                stop
            send "&7-----------< &cBeeStats List %{_1}% &7>-----------"
            set {_4} to {_1} * 10
            loop {holostats.list::*}:
                add 1 to {_3}
                if {_3} is between ({_4} - 9) and {_4}:
                    set {_5} to loop-index
                    replace all "Deaths - ", "Kills - " and "Blocks Mined - " with "" in {_5}
                    set {_6} to loop-index in proper case
                    send formatted "&7%{_6}% <cmd:/beestats delete %{_5}%>&c[Delete]<reset> &b[%location of loop-value%&b, world: %world of (location of loop-value)%]"
            if {_2} is not less than ({_1} + 1):
                send "&7Command &c/beestats list %{_1} + 1%&7 for next page."

        else if arg-1 is "delete":
            if arg-2 is set:
                loop {holostats.list::*}:
                    if loop-index contains " %arg-2%":
                        set {_1} to loop-index
                if {_1} is not set:
                    send "&cThat BeeStats Hologram does not exist!"
                    stop
                delete holo {holostats.list::%{_1}%}
                delete {holostats.list::%{_1}%}
                delete {holostats.list2::%{_1}%}
                send "&7Deleted hologram &7""&c%arg-2%&7"""
        else if arg-1 is "reload":
            leaderboardReload("Blocks Mined")
            leaderboardReload("Kills")
            leaderboardReload("Deaths")
            send "&bReloaded all BeeStats Leaderboards" to player
            send "Reloaded all BeeStats Leaderboards | %time% | This is automatically happens every minute." to console
        else if arg-1 is "wipe":
            loop {leaderstats.list::*}:
                set {_1} to 2
                loop 10 times:
                    delete line {_1} of loop-value-1
            send "&cWiped all stats from every BeeStats leaderboard!"
        else:
            send "&7-----------< &cBeeStats Help &7>-----------%nl%&c/beestats Create (kills | deaths | blocksmined) (name) &7-> create a new leaderboard%nl%&c/beestats List &7-> Get a list of all BeeStats leaderboards%nl%&c/beetats Delete (name)&7 -> Delete a leaderboard%nl%&c/beestats reload &7-> Reload all leaderboards (this happens automatically)%nl%&c/beestats Wipe &7-> Wipe all leaderboards%nl%&7-----------< &cBeeStats Help &7>-----------"
every 1 minute:
    console command "/beestats reload"

on skript start:
    loop {leaderstats.list2::*}:
        set {_5} and {_6} to loop-index
        replace all "Deaths", "Kills" and "Blocks Mined" with "" in {_5}
        replace all {_5} with "" in {_6}
        create new holo with lines "&7-----------< &cTop %{_6}% &7>-----------" at location of loop-value and store in {leaderstats.list::%loop-index%}
    console command "/beestats reload"
 

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What errors are you getting? If possible, copy and paste them from console.
 
these are the errors:
 

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It seems like you're missing addons. Your option in the 3rd picture doesn't exist.