Recently I've bumped into an issue I can't resolve.
I've created an npc that requires a certain amount of wins to start dialogue with it.
The problem is whenever I have enough wins to interact with it, it still doesn't do anything.
on right click:
if name of event-entity is "&2&lJeremy":
broadcast "%{Win::%UUID of player%}%"
if {Win::%UUID of player%} > 25:
play sound "entity.villager.mumble" to the player
message "&2&lJeremy&7: So you've found me," to the player
I have 167 wins and I still cannot interact with the npc:
I've created an npc that requires a certain amount of wins to start dialogue with it.
The problem is whenever I have enough wins to interact with it, it still doesn't do anything.
on right click:
if name of event-entity is "&2&lJeremy":
broadcast "%{Win::%UUID of player%}%"
if {Win::%UUID of player%} > 25:
play sound "entity.villager.mumble" to the player
message "&2&lJeremy&7: So you've found me," to the player
I have 167 wins and I still cannot interact with the npc: