after I restart my server or I relog my dropper stops working and it bugs me because I am still in the variable I looked at a thread from 2017 and it said to restart your server and run this and i did and I was still in the variable but my dropper is still not dropping, I would like some help my server will not be released until the 10th of january just fyi
command /test:
trigger:
send "Debug: %{gummybeardroppersetup::*}%"
on pressure plate:
if event-block is crimson pressure plate:
cancel event
if {packingdroppersetup::*} contains player:
cancel event
if {gummybeardroppersetup::*} does not contain player:
if {gummybeardroppersetup::*} contains player:
cancel event
if player's balance is less than 100:
send "&ayou just bought the &lGummy Bear &adropper!"
add player to {gummybeardroppersetup::*}
set event-block to air
wait 1 tick
set event-block to smooth stone
set event-block to air
set {_3} to location of event-block
set {_start} to location 3 left of {_3}
set {_1} to location 1 above {_start}
set {_dropper} to location of {_start}
set {_up} to location 1 left {_dropper}
set {_temp} to location 1 right of {_start}
set {_temp} to location 1 right of {_1}
add player to {dropper2::*}
wait 1 second
set block at location of {_dropper} to top prismarine slab
wait 1 second
set block at location 1 left {_dropper} to west facing prismarine stair
wait 1 second
set block at location left {_dropper} to {_up}
set block at location 1 left {_dropper} to west facing prismarine stair
wait 1 second
set block 1 above {_up} to prismarine block
wait 1 second
set block 2 above {_up} to west facing prismarine stair
wait 1 second
set block 3 above {_dropper} to bottom prismarine slab
set block 2 above {_dropper} to top prismarine slab
wait 1 second
set block 2 above {_temp} to bottom prismarine slab
wait 1 second
set block 1 above {_temp} to end rod
set {gummybear.%player%} to location of {_temp}
wait 1 second
if {gummybeardroppersetup::*} contains player:
while {gummybeardroppersetup::*} contains player:
wait 3 seconds
drop 1 wheat seeds named "&aGummy Bears" at location of {gummybear.%player%} without velocity
wait 5 seconds
add 2.5 to player's balance
command /test:
trigger:
send "Debug: %{gummybeardroppersetup::*}%"
on pressure plate:
if event-block is crimson pressure plate:
cancel event
if {packingdroppersetup::*} contains player:
cancel event
if {gummybeardroppersetup::*} does not contain player:
if {gummybeardroppersetup::*} contains player:
cancel event
if player's balance is less than 100:
send "&ayou just bought the &lGummy Bear &adropper!"
add player to {gummybeardroppersetup::*}
set event-block to air
wait 1 tick
set event-block to smooth stone
set event-block to air
set {_3} to location of event-block
set {_start} to location 3 left of {_3}
set {_1} to location 1 above {_start}
set {_dropper} to location of {_start}
set {_up} to location 1 left {_dropper}
set {_temp} to location 1 right of {_start}
set {_temp} to location 1 right of {_1}
add player to {dropper2::*}
wait 1 second
set block at location of {_dropper} to top prismarine slab
wait 1 second
set block at location 1 left {_dropper} to west facing prismarine stair
wait 1 second
set block at location left {_dropper} to {_up}
set block at location 1 left {_dropper} to west facing prismarine stair
wait 1 second
set block 1 above {_up} to prismarine block
wait 1 second
set block 2 above {_up} to west facing prismarine stair
wait 1 second
set block 3 above {_dropper} to bottom prismarine slab
set block 2 above {_dropper} to top prismarine slab
wait 1 second
set block 2 above {_temp} to bottom prismarine slab
wait 1 second
set block 1 above {_temp} to end rod
set {gummybear.%player%} to location of {_temp}
wait 1 second
if {gummybeardroppersetup::*} contains player:
while {gummybeardroppersetup::*} contains player:
wait 3 seconds
drop 1 wheat seeds named "&aGummy Bears" at location of {gummybear.%player%} without velocity
wait 5 seconds
add 2.5 to player's balance