Discord Thread Tons of console errors

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code_language.skript:
[23:47:36] [Server thread/ERROR]: #!#! Something went horribly wrong with Skript.
[23:47:36] [Server thread/ERROR]: #!#! This issue is NOT your fault! You probably can't fix it yourself, either.
[23:47:36] [Server thread/ERROR]: #!#! It looks like you are using some plugin(s) that alter how Skript works (addons).
[23:47:36] [Server thread/ERROR]: #!#! Here is full list of them:
[23:47:36] [Server thread/ERROR]: #!#! skript-placeholders v1.5.2 (https://github.com/APickledWalrus/skript-placeholders) skript-reflect v2.3 (https://github.com/TPGamesNL/skript-reflect) DiSky v4.8.0 Khoryl v1.0.6 Skript-Packet v2.1.0 (www.github.com/Anarchick/skript-packet) SkBee v2.15.1 (https://github.com/ShaneBeee/SkBee) skNoise v1.0 
[23:47:36] [Server thread/ERROR]: #!#! We could not identify which of those are specially related, so this might also be Skript issue.
[23:47:36] [Server thread/ERROR]: #!#! You should try disabling those plugins one by one, trying to find which one causes it.
[23:47:36] [Server thread/ERROR]: #!#! If the error doesn't disappear even after disabling all listed plugins, it is probably Skript issue.
[23:47:36] [Server thread/ERROR]: #!#! In that case, you will be given instruction on how should you report it.
[23:47:36] [Server thread/ERROR]: #!#! On the other hand, if the error disappears when disabling some plugin, report it to author of that plugin.
[23:47:36] [Server thread/ERROR]: #!#! Only if the author tells you to do so, report it to Skript's issue tracker.
[23:47:36] [Server thread/ERROR]: #!#!
read that
also check everythings up to date

Posted by: x8ight from the skUnity Discord.
 
omfg what are you doing
You're setting blocks in async
You're saving a variable of an unloaded world, or you're constantly saving a location and when that world gets unloaded, the task is running so fast, that it catches as the server is stopping.
And Paper appears to hate you as it attempts to save and load chunks async. The server in the last error is not Skript related.

Posted by: limeglass from the skUnity Discord.
 
waittt that makes sense
i just found out that my cage function wasn't deleting the (ram saved) list that held the locations of cage blocks, so whenever I started a new world, it would attempt to break the cages from each and every deleted world
Also, what does 'setting blocks in async' mean?
That was not THE issue, but it was a different one.
These errors are happening every 5 minutes (when skript saves variables) meaning that there's variables set in worlds that don't exist.

Posted by: honkchamp from the skUnity Discord.
 
This was fixed in 2.7.0-beta3 to where the error printed will become a harmless warning rather than a stack trace. See https://github.com/SkriptLang/Skript/pull/5673 where it got fixed.
Skript literally cannot do anything about it. You have a location of an unloaded world, so Skript cannot adimitly save the location with the world. With the formentioned bug fix, it'll still save the location, but it'll save without the world, because Bukkit errors when the world is grabbed from an location in which the world is unloaded.

You're going to have to delete them yourself, load the world, or not save these variables.

Posted by: limeglass from the skUnity Discord.
 
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