skNetwork

Addon skNetwork 0.3.1

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eult

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May 28, 2022
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eult submitted a new resource:

skNetwork - Skript variables and scripts shared across every server on a BungeeCord or Velocity network.

1ce92fbcf95485badaa205ee71422533f8affe85.jpeg

Requirements: Skript 2.16.0+ | Java 25 | BungeeCord or Velocity

Tired of writing a database, a plugin messaging channel and half a sync system every time you want two servers to agree on how many coins a player has?

If yes, use skNetwork...

Read more about this resource...
 
eult updated skNetwork with a new update entry:

skNetwork v0.3.1

## What's new

- New proxy option, no-persist. It takes variable names, * wildcards included, spelled the way /sknetproxy dump takes them:
```
no-persist:
- "session::*"
- "apikey"
```


## Install

The jar is attached below. It goes in `plugins/` on the proxy **and** on every game server: one jar, it works out which half to be. Restart the network, then check `/sknetproxy` on the proxy and `/sknet` on a backend both say `READY`.

Every server has to run the same build. A half that is...

Read the rest of this update entry...