skNetwork

Addon skNetwork 0.3.1

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## What's new

- New proxy option, no-persist. It takes variable names, * wildcards included, spelled the way /sknetproxy dump takes them:
```
no-persist:
- "session::*"
- "apikey"
```


## Install

The jar is attached below. It goes in `plugins/` on the proxy **and** on every game server: one jar, it works out which half to be. Restart the network, then check `/sknetproxy` on the proxy and `/sknet` on a backend both say `READY`.

Every server has to run the same build. A half that is behind is refused when it connects, with a message on both consoles saying which side to update.

Read more about the setup [here](https://github.com/ahmadmsaleem/skNetwork/wiki/Setup)

## Requirements

| | Needs |
|---|---|
| Java | **25**, on the proxy and on every backend |
| Minecraft | 1.21 to 26.2 |
| Skript | 2.16.0+ |
| Proxy | BungeeCord or Velocity |


Setup, guides and the full syntax reference are in the [wiki](https://github.com/ahmadmsaleem/skNetwork/wiki).


**Full Changelog**: https://github.com/ahmadmsaleem/skNetwork/compare/v0.3.0...v0.3.1