Solved skDragon, Name in the console on removing particles

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the community!

    Now, what are you waiting for? Join the community now!

  • LOOKING FOR A VERSION OF SKRIPT?

    You can always check out skUnity Downloads for downloads and any other information about Skript!

Status
Not open for further replies.

Padlick

Member
Jan 26, 2017
33
1
8
Hey Guys.
I use the particle effects from skDragon.
If I use the syntax drawWings and later remove all particles with the syntax:
code_language.skript:
stop all particle effects

there comes the player name in the console. I don't have any messages in my script.
I don't know from where it comes..

I have this code now:
code_language.skript:
function setInvBoots(p: player):
    if {Boots.Mode.%{_p}%} is "3.1":
        create a gui with virtual chest with 5 rows named "&aBoots":
        if {Boots.Auswahl.%{_p}%} is "SchmetterlingType10":
            make gui slot 23 with shiny elytra named "&fEis Schmetterling"
            make gui slot 4 with shiny elytra named "&fEis Schmetterling" with lore "&cAusziehen":
                stop all particle effects
                set {Boots.Auswahl.%{_p}%} to "Keine"
                setInvBoots({_p})
        else:
            if {_p} has permission "rank.premium":
                make gui slot 23 with elytra named "&fEis Schmetterling" with lore "&aFreigeschaltet":
                    stop all particle effects
                    set {Boots.Auswahl.%{_p}%} to "SchmetterlingType10"
                    setInvBoots({_p})

This is the line in my console when I stop all particles:
code_language.skript:
[18:56:35 INFO]: Padlick
 
Status
Not open for further replies.