Hey Guys.
I use the particle effects from skDragon.
If I use the syntax drawWings and later remove all particles with the syntax:
there comes the player name in the console. I don't have any messages in my script.
I don't know from where it comes..
I have this code now:
This is the line in my console when I stop all particles:
I use the particle effects from skDragon.
If I use the syntax drawWings and later remove all particles with the syntax:
code_language.skript:
stop all particle effects
there comes the player name in the console. I don't have any messages in my script.
I don't know from where it comes..
I have this code now:
code_language.skript:
function setInvBoots(p: player):
if {Boots.Mode.%{_p}%} is "3.1":
create a gui with virtual chest with 5 rows named "&aBoots":
if {Boots.Auswahl.%{_p}%} is "SchmetterlingType10":
make gui slot 23 with shiny elytra named "&fEis Schmetterling"
make gui slot 4 with shiny elytra named "&fEis Schmetterling" with lore "&cAusziehen":
stop all particle effects
set {Boots.Auswahl.%{_p}%} to "Keine"
setInvBoots({_p})
else:
if {_p} has permission "rank.premium":
make gui slot 23 with elytra named "&fEis Schmetterling" with lore "&aFreigeschaltet":
stop all particle effects
set {Boots.Auswahl.%{_p}%} to "SchmetterlingType10"
setInvBoots({_p})
This is the line in my console when I stop all particles:
code_language.skript:
[18:56:35 INFO]: Padlick