1. Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  2. LOOKING FOR A VERSION OF SKRIPT?

    You can always check out our Wiki for downloads and any other information about Skript!

Dismiss Notice
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Rpg mob spawning

Discussion in 'Skript' started by Luukvosje, Apr 20, 2020.

Tags:
Thread Status:
Not open for further replies.
  1. Luukvosje

    Luukvosje Member

    Joined:
    Apr 13, 2020
    Messages:
    3
    Likes Received:
    0
    i am trying to make a mmoRpg server plugin but i'm stuck at spawning mobs
    can someone help me.
    i want to spawn zombie's on a random location if you are in a specific region
    this is what i have now
    please help

    command /Rpg.mob <text> [<integer>]:
    permission: Admin
    trigger:
    arg 1 is "zombie":
    if arg-2 is not set:
    set {_random.ZombieSpawn} to a random integer between 1 and 10
    if {_random.ZombieSpawn} is false:
    set {location.%{_random.ZombieSpawn}%.ZombieSpawn} to location of player
    send "&8&m[&7Zombie spawn &6&l%{_random.ZombieSpawn}% &7set&8&m]" to player
    set {_random.ZombieSpawn::%{_random.ZombieSpawn}%} to true
    else:
    set {_random.ZombieSpawn} to a random integer between 1 and 10
    set {location.%{_random.ZombieSpawn}%.ZombieSpawn} to location of player
    send "&8&m[&7Zombie spawn &6&l%{_random.ZombieSpawn}% &7has been reset to here&8&m]" to player
    arg 2 is between 1 and 100:
    set {location.%arg-2%.ZombieSpawn} to location of player
    send "&8&m[&7Zombie spawn &6&l%arg-2% &7set&8&m]" to player

    every 2 seconds:
    set {_random1} to a random integer between 1 and 10
    if block above {location.%{_random1}%.ZombieSpawn} is air:
    if last spawned entity is a chicken:
    kill last spawned entity
    kill last spawned entity
    spawn 1 zombie at {location.%{_random1}%.ZombieSpawn}
    set last spawned entity to adult
    set tool of last spawned entity to wooden sword
    set the last spawned entity's max health to 5
    set the last spawned entity's health to 5
    set name of last spawned entity to "&7[&cZombie&7]"
     
Thread Status:
Not open for further replies.

Share This Page

Loading...