Random Firework Attributes

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hogbits

Member
Jun 5, 2023
1
0
1
49
I am trying to randomize firework attributes using vanilla skript. I wanted to randomize the firework type, color, and effect so I tried the following:

Code:
on load:
    clear {fireworkAttr::*}
    add "gold" to {fireworkAttr::color::*}
    add "blue" to {fireworkAttr::color::*}
    add "green" to {fireworkAttr::color::*}
    add "aqua" to {fireworkAttr::color::*}
    add "red" to {fireworkAttr::color::*}
    # Repeat for all attributes
command /rfw:
    trigger:
        set {_fireworkColor1} to a random element out of {fireworkAttr::color::*}
        send "The random color is %{_fireworkColor1}%" to player
        launch flickering trailing burst firework colored {_fireworkColor1} at player

What is the correct way to code this?