primed tnt fuze

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code_language.skript:
[skellett] [the] (fuse time|time until blowup) of [the] [primed] [tnt] %entity%
[skellett] [primed] [tnt] %entity%['s] (fuse time|time until blowup)

It states the syntax^ right there.

In case you don't know how to read this:
  • [this syntax] = optional
  • (this syntax) = required
  • (this|that|or this) = on of these is required
Examply:
code_language.skript:
fuse time of %entity%
or if you wanna use it all:
code_language.skript:
skellett the time until blowup of the primed tnt %entity%
 
code_language.skript:
[skellett] [the] (fuse time|time until blowup) of [the] [primed] [tnt] %entity%
[skellett] [primed] [tnt] %entity%['s] (fuse time|time until blowup)

It states the syntax^ right there.

In case you don't know how to read this:
  • [this syntax] = optional
  • (this syntax) = required
  • (this|that|or this) = on of these is required
Examply:
code_language.skript:
fuse time of %entity%
or if you wanna use it all:
code_language.skript:
skellett the time until blowup of the primed tnt %entity%

Yeah but how do i actually change the fuze time with it
Look at my code:
code_language.skript:
spawn a primed tnt 1.5 meter above the player
        fuse time of last spawned tnt
        push the spawned entity in direction of player at speed 0.9
        push the spawned entity upwards at speed 0.2
How to change it .. :/
 
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