Why i cannot physic conv into integer?
that variable is <none>
this is script:
i only can see the magic dmg
*no errors
that variable is <none>
this is script:
Code:
on damage:
{indamage::%attacker%} is not set
lore of attacker's tool is set
cancel event
set {physicdmglore::%attacker%} to 0
set {magicdmglore::%attacker%} to 0
{nospam::%attacker%} is not set
set {nospam::%attacker%} to true
loop 1000 times:
if line {physicdmglore::%attacker%} of lore of attacker's tool contain "&c물리 공격력":
set {physicdmgbefore::%attacker%} to line {physicdmglore::%attacker%} of lore of attacker's tool
exit 1 loop
add 1 to {physicdmglore::%attacker%}
loop 1000 times:
if line {magicdmglore::%attacker%} of lore of attacker's tool contain "&9마법 공격력":
set {magicdmgbefore::%attacker%} to line {magicdmglore::%attacker%} of lore of attacker's tool
exit 1 loop
add 1 to {magicdmglore::%attacker%}
replace every "&c물리 공격력 +" in {physicdmgbefore::%attacker%} with ""
replace every "&9마법 공격력 +" in {magicdmgbefore::%attacker%} with ""
set {physicdmg::%attacker%} to {physicdmgbefore::%attacker%} parsed as integer
set {magicdmg::%attacker%} to {magicdmgbefore::%attacker%} parsed as integer
send "&cphysicDamage: %{physicdmg::%attacker%}% | %{physicdmgbefore::%attacker%}%" to attacker
send "&clore line: %{physicdmglore::%attacker%}%" to attacker
send "&cmagicDamage: %{magicdmg::%attacker%}% | %{magicdmgbefore::%attacker%}%" to attacker
send "&clore line: %{magicdmglore::%attacker%}%" to attacker
if {inskill::%attacker%} is not set:
set {indamage::%attacker%} to true
set {finaledmg::%attacker%} to {physicdmg::%attacker%}
else if {inskill::%attacker%} is true:
set {indamage::%attacker%} to true
set {finaledmg::%attacker%} to {magicdmg::%attacker%}
delete {inskill::%attacker%}
make attacker damage victim by {finaledmg::%attacker%}
delete {indamage::%attacker%}
delete {nospam::%attacker%}
send "%{finaledmg::%attacker%}%" to attacker
on load:
delete {inskill::*}
command /testskilltoggle:
trigger:
if {inskill::%player%} is true:
delete {inskill::%player%}
else if {inskill::%player%} is not set:
set {inskill::%player%} to true
*no errors