what do i call the victim of an on shoot event?
on shoot:
if projectile is fireball:
if {EDMG.%shooter's uuid%} is greater than 0:
damage target by {EDMG.%shooter's uuid%}
send "%{EDMG.%shooter's uuid%}%" to shooter
on damage doesnt seem to work
i tried target and victim but both dont work
on shoot:
if projectile is fireball:
if {EDMG.%shooter's uuid%} is greater than 0:
damage target by {EDMG.%shooter's uuid%}
send "%{EDMG.%shooter's uuid%}%" to shooter
on damage doesnt seem to work
i tried target and victim but both dont work