ModelMobs [Skript - ModelEngine Bridge]

Script ModelMobs [Skript - ModelEngine Bridge] 1.1

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Nebelstern_

New Member
May 31, 2026
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Nebelstern_ submitted a new resource:

ModelMobs [Skript - ModelEngine Bride] - A bridge made for Skript and Modelengine, adding MythicMobs functions to Skript

Heyho SkUnity Community
I made this little Skript here for all of you to enjoy and use for your Servers!
It's basically a bridge between ModelEngine and Skript, bringing new expressions and effects for you to use on your custom mobs. You can do things like play animations (at different speeds even :O), set custom death and spawn sounds, define custom drops and many more!
The mobs are also compatible with the default Skript expressions for things like pathfinding.

I made this Skript because...

Read more about this resource...
 
Nebelstern_ updated ModelMobs [Skript - ModelEngine Bridge] with a new update entry:

Bone Management

In this update i added bone management for your models. You can now do a few different things with the model's bones, as for example hide them or apply them onto others.

New expressions and effects added:

  • bone "<boneid>" of <mob> - Gets an individual bone object from a model. A bone represents a specific part of the model, such as an arm, head, or limb group.
  • bones of <mob> - Returns a list of all bone IDs belonging to the model, making it...

Read the rest of this update entry...