Was interested whether it was possible to use modded mobs in skript, for example, I attempted to do this...
command /cinderkill:
permission: emr.staff
aliases: /ck
trigger:
loop all entities in radius 20 around player:
if loop-entity is "infernomobs.cinder":
kill loop-entity
send "&a&lComplete..." to player
My server runs on 1.7.10- again because its modded.
I've found some workaround for spawning mobs, however, to get the most out skript I was wondering whether I could do things more directly...
command /cinderkill:
permission: emr.staff
aliases: /ck
trigger:
loop all entities in radius 20 around player:
if loop-entity is "infernomobs.cinder":
kill loop-entity
send "&a&lComplete..." to player
My server runs on 1.7.10- again because its modded.
I've found some workaround for spawning mobs, however, to get the most out skript I was wondering whether I could do things more directly...