Modded Mobs?

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Lucifer_WPF

Member
Nov 1, 2020
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Was interested whether it was possible to use modded mobs in skript, for example, I attempted to do this...

command /cinderkill:
permission: emr.staff
aliases: /ck
trigger:
loop all entities in radius 20 around player:
if loop-entity is "infernomobs.cinder":
kill loop-entity
send "&a&lComplete..." to player

My server runs on 1.7.10- again because its modded.
I've found some workaround for spawning mobs, however, to get the most out skript I was wondering whether I could do things more directly...
 
Try defining the mob type in a variable.

your current code should work on new versions of Skript, but I don't know about 1.7.10
 
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