Hi. So I am trying to make an ITEM STORER thing, where when you open a chest, it cancels the event but opens a chest with 1 row, formatting the first 3 and the last 3 slots with magenta glass panes. So, that was obviously easy, but what is hard is getting when the player puts an item in the 3 empty slots in the middle. So, in a regular chest, if I put something there, it saves it. Now, I tried doing something like this: if slot 3 of player is set: set {_item1} to slot 3 of player , but it didn't work because the slot number 3 is set with air when you open it, so whenever I open it the next time after putting an item in, it sets slot 3 to air, as I did: set slot 3 of player to {_item1} to close. Now, I need help with that, knowing what item is being put into that slot, and allowing the item to be accessed. Thank you! Sorry about my explanations. Mostly, they are horrible! 
- LoneElf
- LoneElf