Hello,
I am using Skript version 2.2 and the LotR mod
I am trying to get a mob to spawn with armour from a mod, but the ID of the armour is high up with IDs like 4135 and such.
I have tried to do this with regular armour and the mob spawned correctly.
I have tried to do this with modded items with lower item IDs and the mob spawned correctly
However, at some point it doesn't use/read the item ID anymore and my guess is that there is a cut-off point.
I was wondering if anyone knows how to make Skript read those higher item IDs or another way to fix this.
Code I use to test:
I am using Skript version 2.2 and the LotR mod
I am trying to get a mob to spawn with armour from a mod, but the ID of the armour is high up with IDs like 4135 and such.
I have tried to do this with regular armour and the mob spawned correctly.
I have tried to do this with modded items with lower item IDs and the mob spawned correctly
However, at some point it doesn't use/read the item ID anymore and my guess is that there is a cut-off point.
I was wondering if anyone knows how to make Skript read those higher item IDs or another way to fix this.
Code I use to test:
Code:
aliases:
Ghelmet = 4135
command /mobtest:
trigger:
spawn skeleton at location of player
equip last spawned entity with Ghelmet