Item ID not used/read above certain ID

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Arthyn

Member
Feb 15, 2021
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Hello,
I am using Skript version 2.2 and the LotR mod

I am trying to get a mob to spawn with armour from a mod, but the ID of the armour is high up with IDs like 4135 and such.

I have tried to do this with regular armour and the mob spawned correctly.
I have tried to do this with modded items with lower item IDs and the mob spawned correctly
However, at some point it doesn't use/read the item ID anymore and my guess is that there is a cut-off point.
I was wondering if anyone knows how to make Skript read those higher item IDs or another way to fix this.

Code I use to test:
Code:
aliases:
    Ghelmet = 4135
command /mobtest:
    trigger:
        spawn skeleton at location of player
        equip last spawned entity with Ghelmet
 
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