1. Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  2. LOOKING FOR A VERSION OF SKRIPT?

    You can always check out our Wiki for downloads and any other information about Skript!

Dismiss Notice
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Item ID not used/read above certain ID

Discussion in 'Skript' started by Arthyn, Jan 12, 2022.

Thread Status:
Not open for further replies.
  1. Arthyn

    Arthyn Member

    Joined:
    Feb 15, 2021
    Messages:
    2
    Likes Received:
    0
    Hello,
    I am using Skript version 2.2 and the LotR mod

    I am trying to get a mob to spawn with armour from a mod, but the ID of the armour is high up with IDs like 4135 and such.

    I have tried to do this with regular armour and the mob spawned correctly.
    I have tried to do this with modded items with lower item IDs and the mob spawned correctly
    However, at some point it doesn't use/read the item ID anymore and my guess is that there is a cut-off point.
    I was wondering if anyone knows how to make Skript read those higher item IDs or another way to fix this.

    Code I use to test:
    Code (Text):
    1. aliases:
    2.     Ghelmet = 4135
    3. command /mobtest:
    4.     trigger:
    5.         spawn skeleton at location of player
    6.         equip last spawned entity with Ghelmet
     
Thread Status:
Not open for further replies.

Share This Page

Loading...