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Item ID not used/read above certain ID

Discussion in 'Skript' started by Arthyn, Jan 12, 2022.

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  1. Arthyn

    Arthyn Member

    Feb 15, 2021
    Likes Received:
    I am using Skript version 2.2 and the LotR mod

    I am trying to get a mob to spawn with armour from a mod, but the ID of the armour is high up with IDs like 4135 and such.

    I have tried to do this with regular armour and the mob spawned correctly.
    I have tried to do this with modded items with lower item IDs and the mob spawned correctly
    However, at some point it doesn't use/read the item ID anymore and my guess is that there is a cut-off point.
    I was wondering if anyone knows how to make Skript read those higher item IDs or another way to fix this.

    Code I use to test:
    Code (Text):
    1. aliases:
    2.     Ghelmet = 4135
    3. command /mobtest:
    4.     trigger:
    5.         spawn skeleton at location of player
    6.         equip last spawned entity with Ghelmet
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