is inventory full?

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ok so try this it probably wont work

Code:
command test:
    trigger:
        if slots (integers between 0 and 35) of player's inventory are not air:
            send "&cYour inventory is full" to player
        else:
            send "&aYour inventory isn't full" to player

lmk if it works or not

you can change how its activated you just didnt specify how to trigger it
 
Last edited:
Code:
on player pickup:
    If player hasn't space for event-item:
        send " &cFull Invetory!"
***need to be tested