If player is holding

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Aug 28, 2023
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When I have a "if player is holding..." and the player has more than one when it test for what it is holding the skript does not work
code below
 

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  • test.txt
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When I have a "if player is holding..." and the player has more than one when it test for what it is holding the skript does not work
code below
To check if a player is holding an item, use the "if player's tool is.." expression. To check how much of an item a player is holding (In the case you want to know how much of this item a player has), you can do "set {_exam} to amount of stone button in player's inventory".

However, if you wish to check specifically actual amount of something a player is holding you could potentially use Bensku Dev 24 or higher [Expression: item amount of player's tool] (Keep in mind, this info could be outdated and there could be a workaround for this I have not come across).
 
To check if a player is holding an item, use the "if player's tool is.." expression. To check how much of an item a player is holding (In the case you want to know how much of this item a player has), you can do "set {_exam} to amount of stone button in player's inventory".

However, if you wish to check specifically actual amount of something a player is holding you could potentially use Bensku Dev 24 or higher [Expression: item amount of player's tool] (Keep in mind, this info could be outdated and there could be a workaround for this I have not come across).
When I used "if player's tool is..." it still didn't work. I do not need to check how much a player but if the player has any amount of it when I use
"if player's tool is tripwire hook named "{@afk}" with lore "" and "{@keylore}":" it works only when there is one of that item but if there is any amount greater than one it doesn't work.
 
When I used "if player's tool is..." it still didn't work. I do not need to check how much a player but if the player has any amount of it when I use
"if player's tool is tripwire hook named "{@afk}" with lore "" and "{@keylore}":" it works only when there is one of that item but if there is any amount greater than one it doesn't work.
if one of player's tool is one of...