Code:
on break:
if bound with id "blocks1" is not set:
set {_loc1} to the location of -32, 73, 356 of the world "voidworld"
set {_loc2} to the location at -20, 73, 340 of the world "voidworld"
create bound with id "blocks1" between {_loc1} and {_loc2}
if location of event-block is within bound with id "blocks1":
cancel event
drop drops of event-block using player's tool
command /refreshbound:
permission: op
trigger:
delete bound with id "blocks1"
Idk why this doesnt work
Last edited: