How to use skDragon Particles

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LoneElf

Active Member
Apr 30, 2017
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Hi there. So, the skDragon particle feature sounds and looks pretty cool, so I would like to use it. The problem is, I don't know how and I have no clue what a bunch of numbers and letters such as XYZ offset and stuff like that, so I am asking here because I saw none of this being taught at the Tutorial section. If someone could explain some of it to me, I would really appreciate it! Thanks, and enjoy the awesome summer! :emoji_slight_smile: <3
 
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A great deal of the options are pretty self explanitory. With this below one for example, you can infer it's made up of multiple particle types you can choose by the "particle1,particle2, etc" bits. RBB for red, blue, green color scheme to custimize the colors and so forth.
code_language.skript:
drawWings style 12, particle1 "redstone", RGB 0, 184, 245, particle2 "redstone", RGB2 51, 102, 255, particle3 "redstone", RGB3 0, 0, 204, center player, id "%player%", angle 110, height 0, space 0.2, visibleRange 30, tps 0, second 3
Really the best way you'll understand is to just set up a test command and try them all:emoji_grinning: adjust settings and try them out
[doublepost=1500009162,1500008652][/doublepost]Oh one tip I can give you that I've experienced is that the location the particles play at for a player (center player) often times is at the feet, like a derpy little particle foot splash.
so I like setting the particles to play one block up from the player's location so it looks like it's coming from the center.
set {_loc} to the location 1 meter above the player
 
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