How do i make the skDragon stop after 1 cycle of going up and down once?
code_language.skript:
command /head145:
trigger:
stopEffect "%player%"
drawWarpRings style 0, particle "redstone", RGB 255, 0, 0, center location of player, id "%player%", rainbowMode false, scan false, height 2, radius 1, ringCount 5, ringDensity 11, visibleRange 32