How to stop it from effects

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the community!

    Now, what are you waiting for? Join the community now!

  • LOOKING FOR A VERSION OF SKRIPT?

    You can always check out skUnity Downloads for downloads and any other information about Skript!

Status
Not open for further replies.

JustADev

Well-Known Member
Apr 8, 2017
379
9
18
How do i make the skDragon stop after 1 cycle of going up and down once?
code_language.skript:
command /head145:
    trigger:
        stopEffect "%player%"
        drawWarpRings style 0, particle "redstone", RGB 255, 0, 0, center location of player, id "%player%", rainbowMode false, scan false, height 2, radius 1, ringCount 5, ringDensity 11, visibleRange 32
 
Hello again.
Put your stop effect after the particles, and a time just before it.
code_language.skript:
command /head145:
    trigger:
        drawWarpRings style 0, particle "redstone", RGB 255, 0, 0, center location of player, id "%player%", rainbowMode false, scan false, height 2, radius 1, ringCount 5, ringDensity 11, visibleRange 32
        wait 1 seconds
        stopEffect "%player%"
[doublepost=1501376732,1501376682][/doublepost]1 second seems to do two loops of what you want, so I would just shorten that until you get the exact time you want:emoji_slight_smile:
**Edit: 10 ticks seems to be about right
 
Last edited by a moderator:
Status
Not open for further replies.