Any ways to make it so that the skript is only for the player.
(this might be a very stupid question so pls tell me if it is.)
If my {quest} variable is 3, everyone else's quest variable is 3.
same goes for everything else. it's all the same for everyone but i don't want it like that.
my skript is very long but at the start it says this
(this might be a very stupid question so pls tell me if it is.)
If my {quest} variable is 3, everyone else's quest variable is 3.
same goes for everything else. it's all the same for everyone but i don't want it like that.
my skript is very long but at the start it says this
Code:
variables:
{jeb} = 0
{quest} = 0
{gender} = 0 # 0 = Undefined 1 = Male 2 = Female
{lalale} = 0
{meditate} = 0
{newday} = 0
{level} = 0
{bounty} = 0
{progress} = 0
{list} = 0
every 250 seconds:
send "&a-" to all players
send "" to all players
send "&cJoin our discord! &rhttps://discord.gg/(nope)" to all players
send "" to all players
send "&a-" to all players
every 1 seconds:
loop all players:
apply speed 2 to loop-player for 5000 second
apply jump boost 5 to loop-player for 5000 second
every 15 seconds:
if {bounty} >= 0:
set {bounty} to {bounty} - 0.1
if {bounty} <= 0:
set {bounty} to 0.1
on death:
send title "&cDesychronized" to victim
#
#
#
# bounty
on first join:
send "&cHello there! To start, &aGo to &cMarko's House&f.&aIt's right in front of you!"
give iron sword named "&9Spear of 1000 Men &6[999]" to player
on item damage:
cancel event
on drop:
if event-item is iron sword with name "&9Spear of 1000 Men &6[999]":
cancel event
wait 3 ticks
send "&cThis item is part of your body, you cannot drop it!"
on join:
apply speed 2 to the player for 50000 second
apply jump boost 5 to the player for 50000 second