i tried doing this
else if {%player%.spellselected} is "heal":
set {%player%.spellcooldown} to 0
add 3 to player's health
set {_loc} to the location 1 meter above player
drawSphere style 2, particle "heart", speed 10, RGB 255, 0, 200, center {_loc}, id "%player%.sphere3", rainbowMode false, radius 1, density 5, visibleRange 32, pulseDelay 0
wait 0.5 seconds
stopEffect "%player%.sphere"
else:
stop
but it didnt work so how do i add the heart particles to this skript?
edit: the hearts also go outside of the set range so how do i fix that one too?
edit by Sashie: when using `RGB 255, 0, 200` on non color particles it acts as the offset so these hearts are randomly being spawned within a large offset. Also you might not see the speed option do anything to the hearts since they are not a directional particle and that value determines how fast they move in a direction(even though they move upwards naturally...)
else if {%player%.spellselected} is "heal":
set {%player%.spellcooldown} to 0
add 3 to player's health
set {_loc} to the location 1 meter above player
drawSphere style 2, particle "heart", speed 10, RGB 255, 0, 200, center {_loc}, id "%player%.sphere3", rainbowMode false, radius 1, density 5, visibleRange 32, pulseDelay 0
wait 0.5 seconds
stopEffect "%player%.sphere"
else:
stop
but it didnt work so how do i add the heart particles to this skript?
edit: the hearts also go outside of the set range so how do i fix that one too?
edit by Sashie: when using `RGB 255, 0, 200` on non color particles it acts as the offset so these hearts are randomly being spawned within a large offset. Also you might not see the speed option do anything to the hearts since they are not a directional particle and that value determines how fast they move in a direction(even though they move upwards naturally...)
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