im trying to make a tag minigame, i just started and i have a dillema
i dont know how to detect if a player is in {_it} i would love some help.
Code:
on damage:
if {tag_ongoing} is true:
if attacker is {_it}:
remove attacker from {_it}
add victim to {_it}
clear attacker's inventory
give victim barrier named "&c&lIT barrier"
broadcast "&c&l%{_it}% is it"
i dont know how to detect if a player is in {_it} i would love some help.