Skript Version: lastest
Skript Author: Bensku
Minecraft Version: any
code:
on packet:
if event-string is "PacketPlayInPositionLook" or "PacketPlayInLook":
if {maker.%player%} is true:
set {_pitchml} to player's pitch
set {_pitchm2} to round({_pitchml})
add {_pitchm2} to {aim::*}
send "&3[MashineLearning] &3%{_pitchm2}%" to player
on packet:
if event-string is "PacketPlayInPositionLook" or "PacketPlayInLook":
if {maker.%player%} is false:
set {_pitch1} to player's pitch
set {_pitch2} to round({_pitch1})
if {aim::*} contains "%{_pitch2}%":
send "HAX"
This is not completed. it didn't says HAX
sorry it is hard to explain. This is learing thing it save pitch and round it and save it in the variable {aim::*}
if player's pitch is in the {aim::*} send HAX
Skript Author: Bensku
Minecraft Version: any
code:
on packet:
if event-string is "PacketPlayInPositionLook" or "PacketPlayInLook":
if {maker.%player%} is true:
set {_pitchml} to player's pitch
set {_pitchm2} to round({_pitchml})
add {_pitchm2} to {aim::*}
send "&3[MashineLearning] &3%{_pitchm2}%" to player
on packet:
if event-string is "PacketPlayInPositionLook" or "PacketPlayInLook":
if {maker.%player%} is false:
set {_pitch1} to player's pitch
set {_pitch2} to round({_pitch1})
if {aim::*} contains "%{_pitch2}%":
send "HAX"
This is not completed. it didn't says HAX
sorry it is hard to explain. This is learing thing it save pitch and round it and save it in the variable {aim::*}
if player's pitch is in the {aim::*} send HAX