Hello, is it possible to change my code that the Time is not seconds, minutes and hours because it is way to long.
Maybe is it possible like: 1m 1s or somting like that...
Code:
options:
p: &8» &x&0&8&4&c&f&bS&x&0&e&6&b&f&cy&x&1&5&8&9&f&ds&x&1&b&a&8&f&dt&x&2&2&c&6&f&ee&x&2&8&e&5&f&fm &8┃ &7
on join:
set {timer.%player%} to false
on step on iron block:
if {timer.%player%} is false:
clear player's scoreboard
set {timer.%player%} to true
set {start.%player%} to now
play sound "item.goat_horn.sound.0" with volume 1000 and pitch 10
while {timer.%player%} is true:
set {diff.%player%} to difference between now and {start.%player%}
wait 1 tick
on step on diamond block:
if {timer.%player%} is true:
if {diff.%player%} > {bz.%player%}:
set {timer.%player%} to false
play sound "entity.ender_dragon.death" with volume 1000 and pitch 10
send "&8"
send "{@p}Du hast TownJump &aerfolgreich &7abgeschlossen."
send "{@p}Deine Zeit:&x&4&4&a&f&f&d %{diff.%player%}%"
send "&8"
if {diff.%player%} < {bz.%player%}:
set {timer.%player%} to false
set {bz.%player%} to {diff.%player%}
send "&8"
send "{@p}Du hast TownJump &aerfolgreich &7abgeschlossen."
send "{@p}Neue Rekord:&x&4&4&a&f&f&d %{diff.%player%}%"
send "&8"
play sound "entity.ender_dragon.death" with volume 1000 and pitch 10
on rightclick with redstone:
if {timer.%player%} is true:
wait 1 tick
set {timer.%player%} to false
teleport player to {spawn}
play sound "block.anvil.destroy" with volume 1 and pitch 10
send player title "&8» &x&4&c&b&d&f&dTownJump" with subtitle "&cAbgebrochen" for 0.1 seconds
stop
if {timer.%player%} is false:
wait 1 tick
teleport player to {spawn}
play sound "entity.player.levelup" with volume 1 and pitch 10
send player title "&8» &x&4&c&b&d&f&dTownJump" with subtitle "&7Spawn" for 0.1 seconds
stop
every tick:
loop all players:
if {timer.%loop-player%} is true:
replace "seconds" with "s" in {start.%loop-player%}
command /resetstats:
trigger:
set {bz.%player%} to 1 day
ScoreBoard:
every 2 ticks:
loop all players:
if {timer.%loop-player%} is true:
set title of loop-player's scoreboard to "%{animation.%loop-player%}%"
set line 8 of loop-player's scoreboard to " &7ɴᴇᴛᴢᴡᴇʀᴋ"
set line 7 of loop-player's scoreboard to "&f"
set line 6 of loop-player's scoreboard to " &8» &7ᴢᴇɪᴛ"
set line 5 of loop-player's scoreboard to " &8➜ &x&4&4&a&f&f&d%{diff.%loop-player%}%"
set line 4 of loop-player's scoreboard to "&f"
set line 3 of loop-player's scoreboard to " &8» &7ʙᴇsᴛᴢᴇɪᴛ"
set line 2 of loop-player's scoreboard to " &8➜ &x&4&4&a&f&f&d%{bz.%loop-player%}%"
set line 1 of loop-player's scoreboard to " &8"
Maybe is it possible like: 1m 1s or somting like that...
Code:
options:
p: &8» &x&0&8&4&c&f&bS&x&0&e&6&b&f&cy&x&1&5&8&9&f&ds&x&1&b&a&8&f&dt&x&2&2&c&6&f&ee&x&2&8&e&5&f&fm &8┃ &7
on join:
set {timer.%player%} to false
on step on iron block:
if {timer.%player%} is false:
clear player's scoreboard
set {timer.%player%} to true
set {start.%player%} to now
play sound "item.goat_horn.sound.0" with volume 1000 and pitch 10
while {timer.%player%} is true:
set {diff.%player%} to difference between now and {start.%player%}
wait 1 tick
on step on diamond block:
if {timer.%player%} is true:
if {diff.%player%} > {bz.%player%}:
set {timer.%player%} to false
play sound "entity.ender_dragon.death" with volume 1000 and pitch 10
send "&8"
send "{@p}Du hast TownJump &aerfolgreich &7abgeschlossen."
send "{@p}Deine Zeit:&x&4&4&a&f&f&d %{diff.%player%}%"
send "&8"
if {diff.%player%} < {bz.%player%}:
set {timer.%player%} to false
set {bz.%player%} to {diff.%player%}
send "&8"
send "{@p}Du hast TownJump &aerfolgreich &7abgeschlossen."
send "{@p}Neue Rekord:&x&4&4&a&f&f&d %{diff.%player%}%"
send "&8"
play sound "entity.ender_dragon.death" with volume 1000 and pitch 10
on rightclick with redstone:
if {timer.%player%} is true:
wait 1 tick
set {timer.%player%} to false
teleport player to {spawn}
play sound "block.anvil.destroy" with volume 1 and pitch 10
send player title "&8» &x&4&c&b&d&f&dTownJump" with subtitle "&cAbgebrochen" for 0.1 seconds
stop
if {timer.%player%} is false:
wait 1 tick
teleport player to {spawn}
play sound "entity.player.levelup" with volume 1 and pitch 10
send player title "&8» &x&4&c&b&d&f&dTownJump" with subtitle "&7Spawn" for 0.1 seconds
stop
every tick:
loop all players:
if {timer.%loop-player%} is true:
replace "seconds" with "s" in {start.%loop-player%}
command /resetstats:
trigger:
set {bz.%player%} to 1 day
ScoreBoard:
every 2 ticks:
loop all players:
if {timer.%loop-player%} is true:
set title of loop-player's scoreboard to "%{animation.%loop-player%}%"
set line 8 of loop-player's scoreboard to " &7ɴᴇᴛᴢᴡᴇʀᴋ"
set line 7 of loop-player's scoreboard to "&f"
set line 6 of loop-player's scoreboard to " &8» &7ᴢᴇɪᴛ"
set line 5 of loop-player's scoreboard to " &8➜ &x&4&4&a&f&f&d%{diff.%loop-player%}%"
set line 4 of loop-player's scoreboard to "&f"
set line 3 of loop-player's scoreboard to " &8» &7ʙᴇsᴛᴢᴇɪᴛ"
set line 2 of loop-player's scoreboard to " &8➜ &x&4&4&a&f&f&d%{bz.%loop-player%}%"
set line 1 of loop-player's scoreboard to " &8"
Last edited: