Hello .. Good night! I am in need of help with this .sk I'm running 1.13.2 All adons, and the latest version of skript, it gives the following error:
Here is the skript:
[doublepost=1586531451,1585715990][/doublepost]Can someone help me?
Code:
[01:38:11 ERROR]: Can't understand this condition/effect: invoke "FunnyShopComprar" from player and "%{_item}%" and "%{_x}%" and "%{_price}%" (novo.sk, line 174: invoke "FunnyShopComprar" from player and "%{_item}%" and "%{_x}%" and "%{_price}%"')
[01:38:11 ERROR]: Can't understand this condition/effect: invoke "FunnyShopVender" from player and "%{_item}%" and "%{_x}%" and "%{_price}%" (novo.sk, line 177: invoke "FunnyShopVender" from player and "%{_item}%" and "%{_x}%" and "%{_price}%"')
[01:38:11 ERROR]: Can't understand this condition/effect: invoke "FunnyShopMessages" from player (novo.sk, line 185: invoke "FunnyShopMessages" from player')
[01:38:11 ERROR]: Can't understand this condition/effect: invoke "FunnyShopCMenu" from player (novo.sk, line 240: invoke "FunnyShopCMenu" from player')
[01:38:11 ERROR]: Can't understand this condition/effect: invoke "FunnyShopMessages" from player (novo.sk, line 257: invoke "FunnyShopMessages" from player')
[01:38:11 ERROR]: Can't understand this condition/effect: invoke "FunnyShopCMenu" from player (novo.sk, line 357: invoke "FunnyShopCMenu" from player')
Here is the skript:
Code:
on script load:
if {FShop::Messages::GlobalPrefix} is not set:
set {FShop::Messages::GlobalPrefix} to "&6&lFunnyShop &8» "
if {FShop::Messages::ComprarSignLine1} is not set:
set {FShop::Messages::ComprarSignLine1} to "&4&lComprar Item"
if {FShop::Messages::ComprarSignLine2} is not set:
set {FShop::Messages::ComprarSignLine2} to "&0"
if {FShop::Messages::ComprarSignLine3} is not set:
set {FShop::Messages::ComprarSignLine3} to "&2&l&o"
if {FShop::Messages::ComprarSignLine4} is not set:
set {FShop::Messages::ComprarSignLine4} to "&8&nClique Aqui"
if {FShop::Messages::VenderSignLine1} is not set:
set {FShop::Messages::VenderSignLine1} to "&4&lVender Item"
if {FShop::Messages::VenderSignLine2} is not set:
set {FShop::Messages::VenderSignLine2} to "&0"
if {FShop::Messages::VenderSignLine3} is not set:
set {FShop::Messages::VenderSignLine3} to "&2&l&o"
if {FShop::Messages::VenderSignLine4} is not set:
set {FShop::Messages::VenderSignLine4} to "&8&nClique Aqui"
if {FShop::Messages::ComprarMenuTitle} is not set:
set {FShop::Messages::ComprarMenuTitle} to "&7» &8&lComprar Item"
if {FShop::Messages::VenderMenuTitle} is not set:
set {FShop::Messages::VenderMenuTitle} to "&7» &8&lVender Item"
if {FShop::Messages::ComprarMenuText} is not set:
set {FShop::Messages::ComprarMenuText} to "&c&l"
if {FShop::Messages::VenderMenuText} is not set:
set {FShop::Messages::VenderMenuText} to "&a&l"
on sign change:
line 1 of event-block is "l" or "l"
set {_prefix} to "%{FShop::Messages::GlobalPrefix}%"
if player's gamemode is creative:
if line 2 of event-block is "Comprar":
if player has permission "fshop.Comprarsign":
if line 3 of event-block is not empty:
if line 4 of event-block is not empty:
set {_Line1} to "%{FShop::Messages::ComprarSignLine1}%"
set {_Line2} to "%{FShop::Messages::ComprarSignLine2}%"
set {_Line3} to "%{FShop::Messages::ComprarSignLine3}%"
set {_Line4} to "%{FShop::Messages::ComprarSignLine4}%"
set {guild::shopitem::%line 3%} to line 3 parsed as item
set {guild::priceitem::%line 3%} to line 4 parsed as number
set line 1 of event-block to "%{_Line1}%"
set line 2 of event-block to "%{_Line2}%%line 3%"
set line 3 of event-block to "%{_Line3}%$%line 4%"
set line 4 of event-block to "%{_Line4}%"
else:
message "%{_prefix}% &cVocê esqueceu de digitar o preço!"
else:
message "%{_prefix}% &cVocê esqueceu de colocar o item!"
else:
message "%{_prefix}% &cVocê não tem permissão para isso!"
else if line 2 of event-block is "Vender":
if player has permission "fshop.Vendersign":
if line 3 of event-block is not empty:
if line 4 of event-block is not empty:
set {_Line1} to "%{FShop::Messages::VenderSignLine1}%"
set {_Line2} to "%{FShop::Messages::VenderSignLine2}%"
set {_Line3} to "%{FShop::Messages::VenderSignLine3}%"
set {_Line4} to "%{FShop::Messages::VenderSignLine4}%"
set {guild::Vendershopitem::%line 3%} to line 3 parsed as item
set {guild::Venderpriceitem::%line 3%} to line 4 parsed as number
set line 1 of event-block to "%{_Line1}%"
set line 2 of event-block to "%{_Line2}%%line 3%"
set line 3 of event-block to "%{_Line3}%$%line 4%"
set line 4 of event-block to "%{_Line4}%"
else:
message "%{_prefix}% &cVocê esqueceu de colocar o preço!"
else:
message "%{_prefix}% &cVocê esqueceu de colocar o item!"
else:
message "%{_prefix}% &cVocê não tem permissão para isso!"
else:
message "%{_prefix}% &cEscreva na segunda linha Vender or Comprar."
else:
message "%{_prefix}% &cVocê precisa estar em modo criativo para isso!"
right click on sign:
set {_Line1-Comprar} to "%{FShop::Messages::ComprarSignLine1}%"
set {_Line4-Comprar} to "%{FShop::Messages::ComprarSignLine4}%"
set {_Line1-Vender} to "%{FShop::Messages::VenderSignLine1}%"
set {_Line4-Vender} to "%{FShop::Messages::VenderSignLine4}%"
line 2 of event-block is set
line 3 of event-block is set
if line 1 of event-block is "%{_Line1-Comprar}%":
line 4 of event-block is "%{_Line4-Comprar}%"
set {_ItemName} to uncoloured line 2
set {_item1} to "1 %{_ItemName}%" parsed as item
set {_item4} to "4 %{_ItemName}%" parsed as item
set {_item8} to "8 %{_ItemName}%" parsed as item
set {_item16} to "16 %{_ItemName}%" parsed as item
set {_item32} to "32 %{_ItemName}%" parsed as item
set {_item64} to "64 %{_ItemName}%" parsed as item
set {_price1} to 1*{guild::priceitem::%{_ItemName}%}
set {_price4} to 4*{guild::priceitem::%{_ItemName}%}
set {_price8} to 8*{guild::priceitem::%{_ItemName}%}
set {_price16} to 16*{guild::priceitem::%{_ItemName}%}
set {_price32} to 32*{guild::priceitem::%{_ItemName}%}
set {_price64} to 64*{guild::priceitem::%{_ItemName}%}
wait 1 tick
set {_menu} to "%{FShop::Messages::ComprarMenuTitle}%"
set {_color} to "%{FShop::Messages::ComprarMenuText}%"
open chest with 1 rows named "%{_menu}%" to player
wait 1 tick
set slot 1 of player's current inventory to 1 of {_item1} named "%{_color}%Comprar 1x" with lore "&7&oCosts $%{_price1}%"
set slot 2 of player's current inventory to 4 of {_item4} named "%{_color}%Comprar 4x" with lore "&7&oCosts $%{_price4}%"
set slot 3 of player's current inventory to 8 of {_item8} named "%{_color}%Comprar 8x" with lore "&7&oCosts $%{_price8}%"
set slot 4 of player's current inventory to 16 of {_item16} named "%{_color}%Comprar 16x" with lore "&7&oCosts $%{_price16}%"
set slot 5 of player's current inventory to 32 of {_item32} named "%{_color}%&e&lComprar 32x" with lore "&7&oCosts $%{_price32}%"
set slot 6 of player's current inventory to 64 of {_item64} named "%{_color}%&e&lComprar 64x" with lore "&7&oCosts $%{_price64}%"
set slot 8 of player's current inventory to nether star named "&c&lClose" with lore "&7&oClose this Menu"
else if line 1 of event-block is "%{_Line1-Vender}%":
line 4 of event-block is "%{_Line4-Vender}%"
set {_ItemName} to uncoloured line 2
set {_item1} to "1 %{_ItemName}%" parsed as item
set {_item4} to "4 %{_ItemName}%" parsed as item
set {_item8} to "8 %{_ItemName}%" parsed as item
set {_item16} to "16 %{_ItemName}%" parsed as item
set {_item32} to "32 %{_ItemName}%" parsed as item
set {_item64} to "64 %{_ItemName}%" parsed as item
set {_price1} to 1*{guild::Venderpriceitem::%{_ItemName}%}
set {_price4} to 4*{guild::Venderpriceitem::%{_ItemName}%}
set {_price8} to 8*{guild::Venderpriceitem::%{_ItemName}%}
set {_price16} to 16*{guild::Venderpriceitem::%{_ItemName}%}
set {_price32} to 32*{guild::Venderpriceitem::%{_ItemName}%}
set {_price64} to 64*{guild::Venderpriceitem::%{_ItemName}%}
wait 1 tick
set {_menu} to "%{FShop::Messages::VenderMenuTitle}%"
set {_color} to "%{FShop::Messages::VenderMenuText}%"
open chest with 1 rows named "%{_menu}%" to player
wait 1 tick
set slot 1 of player's current inventory to 1 of {_item1} named "%{_color}%Vender 1x" with lore "&7&oVenders for $%{_price1}%"
set slot 2 of player's current inventory to 4 of {_item4} named "%{_color}%Vender 4x" with lore "&7&oVenders for $%{_price4}%"
set slot 3 of player's current inventory to 8 of {_item8} named "%{_color}%Vender 8x" with lore "&7&oVenders for $%{_price8}%"
set slot 4 of player's current inventory to 16 of {_item16} named "%{_color}%Vender 16x" with lore "&7&oVenders for $%{_price16}%"
set slot 5 of player's current inventory to 32 of {_item32} named "%{_color}%Vender 32x" with lore "&7&oVenders for $%{_price32}%"
set slot 6 of player's current inventory to 64 of {_item64} named "%{_color}%Vender 64x" with lore "&7&oVenders for $%{_price64}%"
set slot 8 of player's current inventory to nether star named "&c&lClose" with lore "&7&oClose this Menu"
on inventory click:
set {_Comprarmenu} to "%{FShop::Messages::ComprarMenuTitle}%"
set {_Vendermenu} to "%{FShop::Messages::VenderMenuTitle}%"
set {_prefix} to "%{FShop::Messages::GlobalPrefix}%"
if inventory name of clicked inventory is "%{_Vendermenu}%" or "%{_Comprarmenu}%":
cancel event
if clicked slot is 1:
set {_x} to 1
else if clicked slot is 2:
set {_x} to 4
else if clicked slot is 3:
set {_x} to 8
else if clicked slot is 4:
set {_x} to 16
else if clicked slot is 5:
set {_x} to 32
else if clicked slot is 6:
set {_x} to 64
else if clicked slot is 8:
close player's inventory
clicked slot is 1 or 2 or 3 or 4 or 5 or 6
set {_block} to targeted block
set {_item} to uncoloured line 2 of {_block}
if inventory name of clicked inventory is "%{_Comprarmenu}%":
set {_price} to {_x}*{guild::priceitem::%{_item}%}
invoke "FunnyShopComprar" from player and "%{_item}%" and "%{_x}%" and "%{_price}%"
else if inventory name of clicked inventory is "%{_Vendermenu}%":
set {_price} to {_x}*{guild::Venderpriceitem::%{_item}%}
invoke "FunnyShopVender" from player and "%{_item}%" and "%{_x}%" and "%{_price}%"
else if inventory name of clicked inventory is " &7&l» &8&lConfiguration":
cancel event
if clicked slot is 10:
if clicked item is a paper:
name of clicked item is "&e&l&nMessages & Text Editor"
invoke "FunnyShopMessages" from player
else if clicked item is a book:
name of clicked item is "&6&l&nPrefix&r "
set {FShop::ChangingText::%uuid of player%} to "GlobalPrefix"
else if clicked slot is 11:
if clicked item is a book:
name of clicked item is "&c&l&nComprar Sign&r &7- &e&l&nInfo&r "
set {FShop::ChangingText::%uuid of player%} to "ComprarSignLine1"
else if clicked slot is 12:
if clicked item is a book:
name of clicked item is "&c&l&nComprar Sign&r &7- &e&l&nItem Color&r "
set {FShop::ChangingText::%uuid of player%} to "ComprarSignLine2"
else if clicked slot is 13:
if clicked item is a book:
name of clicked item is "&c&l&nComprar Sign&r &7- &e&l&nMoney Color&r "
set {FShop::ChangingText::%uuid of player%} to "ComprarSignLine3"
else if clicked slot is 14:
if clicked item is a book:
name of clicked item is "&c&l&nComprar Sign&r &7- &e&l&nClique Aqui&r "
set {FShop::ChangingText::%uuid of player%} to "ComprarSignLine4"
else if clicked slot is 15:
if clicked item is a book:
name of clicked item is "&a&l&nVender Sign&r &7- &e&l&nInfo&r "
set {FShop::ChangingText::%uuid of player%} to "VenderSignLine1"
else if clicked slot is 16:
if clicked item is a book:
name of clicked item is "&a&l&nVender Sign&r &7- &e&l&nItem Color&r "
set {FShop::ChangingText::%uuid of player%} to "VenderSignLine2"
else if clicked slot is 19:
if clicked item is a book:
name of clicked item is "&a&l&nVender Sign&r &7- &e&l&nMoney Color&r "
set {FShop::ChangingText::%uuid of player%} to "VenderSignLine3"
else if clicked slot is 20:
if clicked item is a book:
name of clicked item is "&a&l&nVender Sign&r &7- &e&l&nClique Aqui&r "
set {FShop::ChangingText::%uuid of player%} to "VenderSignLine4"
else if clicked slot is 21:
if clicked item is a book:
name of clicked item is "&a&l&nComprar Menu&r &7- &d&l&nTitle&r "
set {FShop::ChangingText::%uuid of player%} to "ComprarMenuTitle"
else if clicked slot is 22:
if clicked item is a book:
name of clicked item is "&a&l&nVender Menu&r &7- &d&l&nTitle&r "
set {FShop::ChangingText::%uuid of player%} to "VenderMenuTitle"
else if clicked slot is 23:
if clicked item is a book:
name of clicked item is "&a&l&nComprar Menu&r &7- &b&l&nText Color&r "
set {FShop::ChangingText::%uuid of player%} to "ComprarMenuText"
else if clicked slot is 24:
if clicked item is a book:
name of clicked item is "&a&l&nVender Menu&r &7- &b&l&nText Color&r "
set {FShop::ChangingText::%uuid of player%} to "VenderMenuText"
else if clicked slot is 27:
clicked item is red glass pane
name of clicked item is " &c&l« Go Back "
invoke "FunnyShopCMenu" from player
clicked slot is 10 or 11 or 12 or 13 or 14 or 15 or 16 or 19 or 20 or 21 or 22 or 23 or 24
clicked item is a book
close inventory of player
message "&6&l%{_prefix}% &eWrite the Text you want in the Chat."
on chat:
{FShop::ChangingText::%uuid of player%} is set
cancel event
set {FShop::Messages::%{FShop::ChangingText::%uuid of player%}%} to coloured message
delete {FShop::ChangingText::%uuid of player%}
message "%{FShop::Messages::GlobalPrefix}% &8| &aYou've succesfully changed the Text!"
wait 10 ticks
open chest with 4 rows named " &7&l» &8&lConfiguration" to player
invoke "FunnyShopMessages" from player
set {_x::*} to 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 28, 29, 30, 31, 32, 33, 34 and 35
loop {_x::*}:
set slot loop-value of player's current inventory to black stained glass named ""
sub "FunnyShopComprar":
set {_p} to "%parameter 1%" parsed as player
set {_item} to "%parameter 2%" parsed as item
set {_ItemName} to "%parameter 2%"
set {_amount} to "%parameter 3%" parsed as integer
set {_price} to "%parameter 4%" parsed as integer
set {_prefix} to "%{FShop::Messages::GlobalPrefix}%"
if balance of {_p} >= {_price}:
if {_p} has enough space for {_amount} of {_item}:
remove {_price} from balance of {_p}
give {_amount} of {_item} to {_p}
message "%{_prefix}% &a&lYou've bought &f&l%{_amount}%x %{_ItemName}% &a&lfor &f&l$%{_price}%!" to {_p}
else:
message "%{_prefix}% &cYour inventory is full!" to {_p}
else:
message "%{_prefix}% &cNot enough money!" to {_p}
sub "FunnyShopVender":
set {_p} to "%parameter 1%" parsed as player
set {_item} to "%parameter 2%" parsed as item
set {_ItemName} to "%parameter 2%"
set {_amount} to "%parameter 3%" parsed as integer
set {_price} to "%parameter 4%" parsed as integer
set {_prefix} to "%{FShop::Messages::GlobalPrefix}%"
set {_ItemSize} to amount of {_item} in {_p}'s inventory
if {_ItemSize} >= {_amount}:
add {_price} to balance of {_p}
remove {_amount} of {_item} from {_p}'s inventory
message "%{_prefix}% &a&lYou've sold &f&l%{_amount}%x %{_ItemName}% &a&lfor &f&l$%{_price}%!" to {_p}
else:
message "%{_prefix}% &cYou haven't got %{_amount}%x %{_ItemName}%!" to {_p}
sub "FunnyShopCMenu":
set {_p} to "%parameter 1%" parsed as player
if inventory name of {_p}'s current inventory is " &7&l» &8&lConfiguration":
set {_x1::*} to 10, 11, 12, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24 and 25
loop {_x1::*}:
set slot loop-value of {_p}'s current inventory to air
wait 1 tick
else:
open chest with 4 rows named " &7&l» &8&lConfiguration" to {_p}
wait 2 ticks
set {_x2::*} to 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 28, 29, 30, 31, 32, 33, 34 and 35
loop {_x2::*}:
set slot loop-value of {_p}'s current inventory to black stained glass named ""
set slot 10 of {_p}'s current inventory to paper named "&e&l&nMessages & Text Editor" with lore " ||&7Clique Aqui to change the messages||&7of this small FunnyShop Script!|| "
set slot 12 of {_p}'s current inventory to barrier named "&c&l&nComing Soon" with lore " || &7... || "
set slot 14 of {_p}'s current inventory to barrier named "&c&l&nComing Soon" with lore " || &7... || "
set slot 16 of {_p}'s current inventory to barrier named "&c&l&nComing Soon" with lore " || &7... || "
set slot 20 of {_p}'s current inventory to barrier named "&c&l&nComing Soon" with lore " || &7... || "
set slot 22 of {_p}'s current inventory to barrier named "&c&l&nComing Soon" with lore " || &7... || "
set slot 24 of {_p}'s current inventory to barrier named "&c&l&nComing Soon" with lore " || &7... || "
sub "FunnyShopMessages":
set {_p} to "%parameter 1%" parsed as player
if slot 10 of {_p}'s current inventory is not air:
set {_x::*} to 10, 11, 12, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24 and 25
loop {_x::*}:
set slot loop-value of {_p}'s current inventory to air
wait 1 tick
set slot 10 of {_p}'s current inventory to a book named "&6&l&nPrefix&r " with lore " || &7Current Prefix: || &8» &7'&f%{FShop::Messages::GlobalPrefix}%&7'&r || "
set slot 11 of {_p}'s current inventory to a book named "&c&l&nComprar Sign&r &7- &e&l&nInfo&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::ComprarSignLine1}%&7'&r || "
set slot 12 of {_p}'s current inventory to a book named "&c&l&nComprar Sign&r &7- &e&l&nItem Color&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::ComprarSignLine2}%Example&7'&r || "
set slot 13 of {_p}'s current inventory to a book named "&c&l&nComprar Sign&r &7- &e&l&nMoney Color&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::ComprarSignLine3}%Example&7'&r || "
set slot 14 of {_p}'s current inventory to a book named "&c&l&nComprar Sign&r &7- &e&l&nClique Aqui&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::ComprarSignLine4}%&7'&r || "
set slot 15 of {_p}'s current inventory to a book named "&a&l&nVender Sign&r &7- &e&l&nInfo&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::VenderSignLine1}%&7'&r || "
set slot 16 of {_p}'s current inventory to a book named "&a&l&nVender Sign&r &7- &e&l&nItem Color&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::VenderSignLine2}%Example&7'&r || "
set slot 19 of {_p}'s current inventory to a book named "&a&l&nVender Sign&r &7- &e&l&nMoney Color&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::VenderSignLine3}%Example&7'&r || "
set slot 20 of {_p}'s current inventory to a book named "&a&l&nVender Sign&r &7- &e&l&nClique Aqui&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::VenderSignLine4}%&7'&r || "
set slot 21 of {_p}'s current inventory to a book named "&a&l&nComprar Menu&r &7- &d&l&nTitle&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::ComprarMenuTitle}%&7'&r || "
set slot 22 of {_p}'s current inventory to a book named "&a&l&nVender Menu&r &7- &d&l&nTitle&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::VenderMenuTitle}%&7'&r || "
set slot 23 of {_p}'s current inventory to a book named "&a&l&nComprar Menu&r &7- &b&l&nText Color&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::ComprarMenuText}%Example&7'&r || "
set slot 24 of {_p}'s current inventory to a book named "&a&l&nVender Menu&r &7- &b&l&nText Color&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::VenderMenuText}%Example&7'&r || "
wait 3 ticks
set slot 27 of {_p}'s current inventory to a red glass pane named " &c&l« Go Back "
command /funnyshop [<text>]:
permission: fshop.command
aliases: /fshop
trigger:
set {_prefix} to "%{FShop::Messages::GlobalPrefix}%"
if arg-1 is "help":
if player has permission "fshop.help":
message "&8&l&m--------------------------------------" to player
message " &7» &6/fshop help &8» &7&oThis little help menu :)" to player
message " &7» &6/fshop reload &8» &7&oReload the Script!" to player
message " &7» &6/fshop configure &8» &7&oIn-Game configuration!" to player
message "&8&l&m--------------------------------------" to player
else:
message "%{_prefix}% &cYou haven't got the permission for this!"
else if arg-1 is "configure" or "config" or "c":
if player has permission "fshop.config":
invoke "FunnyShopCMenu" from player
else:
message "%{_prefix}% &cYou haven't got the permission for this!"
else:
if player has permission "fshop.help":
make player execute command "/fshop help"
else:
message "%{_prefix}% &cYou haven't got the permission for this!"
#on inventory click:
# if {guildshop::Compraring::%uuid of player%} is set:
# if "%click type%" is "SHIFT_LEFT":
# cancel event
# if "%click type%" is "SHIFT_RIGHT":
# cancel event
on break of sign:
set {_Line1-Comprar} to "%{FShop::Messages::ComprarSignLine1}%"
set {_Line4-Comprar} to "%{FShop::Messages::ComprarSignLine4}%"
set {_Line1-Vender} to "%{FShop::Messages::VenderSignLine1}%"
set {_Line4-Vender} to "%{FShop::Messages::VenderSignLine4}%"
set {_prefix} to "%{FShop::Messages::GlobalPrefix}%"
line 2 of event-block is set
line 3 of event-block is set
if line 1 of event-block is "%{_Line1-Comprar}%":
line 4 of event-block is "%{_Line4-Comprar}%"
if player is not sneaking:
cancel event
if player has permission "fshop.destroysign":
message "%{_prefix}% &cYou need to Sneak when you want to destroy a Shop sign!"
else:
if player has permission "fshop.destroysign":
message "%{_prefix}% &a&lYou successfully removed a Shop Sign!"
else:
cancel event
if line 1 of event-block is "%{_Line1-Vender}%":
line 4 of event-block is "%{_Line4-Vender}%"
if player is not sneaking:
cancel event
if player has permission "fshop.destroysign":
message "%{_prefix}% &cYou need to Sneak when you want to destroy a Shop sign!"
else:
if player has permission "fshop.destroysign":
message "%{_prefix}% &a&lYou successfully removed a Shop Sign!"
else:
cancel event