Grow all crops faster

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Mattllama987

Supporter
Aug 5, 2018
225
7
18
Hello, is there a way to grow all crops faster with out changing the tic speed? Im only trying to make the crops grow faster, and not trees, animals and other stuff. Is there a easy way to do this for all crops? Just to speed up the growth speed.

I have the code here. Its very very messy and ugly lol. I just have it for wheat. Not sure if there is a way for all crops tho?

Code:
on right click on farmland:
    if player's held item is wheat seeds:
        wait 1 seconds
        set block above event-block to stage 4 wheat plant
        wait 1 seconds
        set block above event-block to stage 5 wheat plant
        wait 1 seconds
        set block above event-block to stage 6 wheat plant
        wait 1 seconds
        set block above event-block to stage 7 wheat plant
        wait 1 seconds
        set block above event-block to stage 8 wheat plant
        wait 1 seconds
        set block above event-block to fully grown wheat plant
 
Um there is a gamerule for this: /gamerule randomTickSpeed <tick speed>

The default tick speed is 3, you might need to restart for it to affect changes.
 
Um there is a gamerule for this: /gamerule randomTickSpeed <tick speed>

The default tick speed is 3, you might need to restart for it to affect changes.
I dont want to change the tic speed. It will make everything faster. and i only want the crops to grow. The tic speed will effect the breeding and trees growing. I only want the crops. I have Wheat, carrots and potatos done now. Im having trouble with the beets. Im not sure of the correct name?

Code:
on right click on farmland:
    if player's held item is beetroot seeds:
        set {_var} to random integer between 1 and 30
        wait "%{_var}% seconds" parsed as time span
        set block above event-block to stage 2 beetroot plant
        wait "%{_var}% seconds" parsed as time span
        set block above event-block to stage 2 beetroot plant
        wait "%{_var}% seconds" parsed as time span
        set block above event-block to stage 3 beetroot plant
        wait "%{_var}% seconds" parsed as time span
        set block above event-block to stage 4 beetroot plant
        wait "%{_var}% seconds" parsed as time span
        set block above event-block to stage 5 beetroot plant
        wait "%{_var}% seconds" parsed as time span
        set block above event-block to stage 6 beetroot plant
        wait "%{_var}% seconds" parsed as time span
        set block above event-block to stage 7 beetroot plant
        wait "%{_var}% seconds" parsed as time span
        set block above event-block to stage 8 beetroot plant
        wait "%{_var}% seconds" parsed as time span
        set block above event-block to ripe beetroot plant
 
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