else event, and no player/console in a periodical event error

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Giovanni

Member
May 31, 2020
2
0
0
Hi, I'm italian, and i'm sorry for my bad english.
I want to create a function that allow to change a map every x minutes.
This is the whole code:
Code:
on command "/execute":
    cancel event
    message "&cQuesto comando e' stato bloccato!"
on command "/minecraft:execute":
    cancel event
    message "&cQuesto comando e' stato bloccato!"


variables:
    {kills.%player%} = 0
    {deaths.%player%} = 0
options:
    P: &8[&cKnockFFA&8] &7
    
every 2 seconds:
    loop all players:
        if {ingame.%loop-player%} is set:
            set action bar of loop-player to "&fKillStreak: &a%{Killstreak.%loop-player%}%"

on command "/kitauswahl":
    if y-coord of player is smaller than {savezone.heigh}:
        cancel event
        message "{@P}&cQuesto comando e' stato bloccato!"
on command "/kitbuilder":
    if y-coord of player is smaller than {savezone.heigh}:
        cancel event
        message "{@P}&cQuesto comando e' stato bloccato!"
on command "/kitenderman":
    if y-coord of player is smaller than {savezone.heigh}:
        cancel event
        message "{@P}&cQuesto comando e' stato bloccato!"
on command "/kitcobweb":
    if y-coord of player is smaller than {savezone.heigh}:
        cancel event
        message "{@P}&cQuesto comando e' stato bloccato!"
on command "/kitknockback2":
    if y-coord of player is smaller than {savezone.heigh}:
        cancel event
        message "{@P}&cQuesto comando e' stato bloccato!"
on command "/kitsniper":
    if y-coord of player is smaller than {savezone.heigh}:
        cancel event
        message "{@P}&cQuesto comando e' stato bloccato!"
    
    
command /statsreset [<offline player>]:
    trigger:
        if arg-1 is not set:
            set {kills.%player%} to 0
            set {deaths.%player%} to 0
            message "&8&m--------------------------------------"
            message "&c&lLe statistiche sono state resettate!"
            message "&8&m--------------------------------------"
        if arg-1 is set:
            if arg-1 is online:
                set {kills.%player%} to 0
                set {deaths.%player%} to 0
                message "&8&m--------------------------------------" to arg-1
                message "&c&lLe tue statistiche sono state ripristinate!" to arg-1
                message "&8&m--------------------------------------" to arg-1   
                message "{@P}&aLe statistiche di &e%arg-1% &asono state resettate!"
            else if arg-1 is not online:
                message "{@P}&cIl giocatore &7%player% &cnon e' online!"
                    
                            
command /stats:
    trigger:
        message "&8&m--------------------------------------"
        message "&7&lUccisioni: &a%{kills.%player%}%"
        message "&7&lMorti: &c%{deaths.%player%}%"
        message "&7&lKD: &b%{kills.%player%}/{deaths.%player%}%"
        message "&8&m--------------------------------------"

on inventory click:
    if {ingame.%player%} is set:
        if y-coord of player is bigger than {void.heigh}:
            cancel event
            
on inventory click:
    if {ingame.%player%} is set:
        if y-coord of player is bigger than {void.heigh1}:
            cancel event

on world change:
    wipe player's sidebar

on quit:
    delete {cobweb.%player%}
    delete {bow.%player%}
    delete {enderman.%player%}
    delete {builder.%player%}
    delete {ingame.%player%}
    teleport player to {leave.location}
    set {killstreak.%player%} to 0
    set player's max health to 10
    set player's health to 10

on rightclick on a sign:
    if line 2 is "&cKnockFFA":
        if line 3 is "&aEntra":
            execute player command "knockffa join"
        else if line 3 is "&4Esci":
            execute player command "knockffa leave"


on drop:
    if {ingame.%player%} is set:
        cancel event
        
on sign change:
    replace "&" with "§" in line 1
    replace "&" with "§" in line 2
    replace "&" with "§" in line 3
    replace "&" with "§" in line 4
    
on damage:
    if {ingame.%attacker%} is set:
        if attacker is a player:
            set {attacker.%victim%} to attacker
    if damage cause is fall:
        cancel event
        
every 5 ticks:
    loop all players:
        if {ingame.%loop-player%} is set:
            if y-coord of loop-player is smaller than {void.heigh}:
                if {attacker.%loop-player%} is set:
                    clear loop-player's inventory
                    set slot 4 of loop-player to clock named "&6Kits"
                    message "{@P}&7Hai ucciso &a%loop-player%" to {attacker.%loop-player%}
                    message "{@P}&7Sei stato ucciso da &c%{attacker.%loop-player%}%&7!" to loop-player
                    message "{@P}&e%loop-player% &7e' stato ucciso da &c%{attacker.%loop-player%}%!" to all players
                    delete {cobweb.%loop-player%}
                    delete {bow.%loop-player%}
                    delete {enderman.%loop-player%}
                    delete {builder.%loop-player%}
                    set {killstreak.%loop-player%} to 0
                    add 10 to {coins::%{attacker.%loop-player%}%}
                    if {builder.%{attacker.%loop-player%}%} is true:
                        clear loop-player's inventory
                        set slot 0 of loop-player to stick named "&cPuncher"
                        enchant slot 0 of loop-player with knockback 2
                        set slot 1 of loop-player to 64 sandstone named "&eArenaria"       
                    if {enderman.%{attacker.%loop-player%}%} is true:             
                        clear loop-player's inventory
                        set slot 0 of loop-player to stick named "&cPuncher"
                        enchant slot 0 of loop-player with knockback 2
                        set slot 8 of loop-player to 2 ender pearl named "&dEnderpearl"
                        set slot 1 of loop-player to 20 sandstone named "&eArenaria"
                    if {cobweb.%{attacker.%loop-player%}%} is true:         
                        clear loop-player's inventory
                        set slot 0 of loop-player to stick named "&cPuncher"
                        enchant slot 0 of loop-player with knockback 2
                        set slot 8 of loop-player to 1 cobweb named "&6Ragnatele"
                        set slot 1 of loop-player to 20 sandstone named "&eArenaria"
                    if {kb2.%{attacker.%loop-player%}%} is true:             
                        clear loop-player's inventory
                        set slot 0 of loop-player to stick named "&cPuncher"
                        enchant slot 0 of loop-player with knockback 2
                        set slot 1 of loop-player to 20 sandstone named "&eArenaria"
                        set slot 8 of loop-player to 1 light weighted pressure plate named "&eLaunchPad"
                    if {bow.%{attacker.%loop-player%}%} is true:
                        set slot 0 of loop-player to stick named "&cPuncher"
                        enchant slot 0 of loop-player with knockback 2
                        set slot 8 of loop-player to bow named "&9Cecchino"
                        enchant slot 8 of loop-player with punch 9
                        set slot 7 of loop-player to 3 arrow named "&9Munizioni"
                        set slot 1 of loop-player to 20 sandstone named "&eArenaria"       
                    message "&b&l+ 1 Kill" to {attacker.%loop-player%}
                    add 1 to {killstreak.%{attacker.%loop-player%}%}
                    add 1 to {kills.%{attacker.%loop-player%}%}
                    add 1 to {deaths.%loop-player%}
                    set action bar of {attacker.%loop-player%} to "&fKillStreak: &a%{Killstreak.%{attacker.%loop-player%}%}%"
                    set action bar of loop-player to "&fKillStreak: &a%{Killstreak.%loop-player%}%"
                    wait 1 tick
                    delete {attacker.%loop-player%}
                else:
                    teleport loop-player to {knockout.location}
                    delete {attacker.%loop-player%}
                    clear loop-player's inventory
                    delete {cobweb.%loop-player%}
                    delete {bow.%loop-player%}
                    delete {enderman.%loop-player%}
                    delete {builder.%loop-player%}
                    set {killstreak.%loop-player%} to 0
                    add 1 to {deaths.%loop-player%}
                    set slot 4 of loop-player to clock named "&6Kits"
        
        
        
every 5 ticks:
    loop all players:
        if {ingame.%loop-player%} is set:
            if y-coord of loop-player is smaller than {void.heigh1}:
                if {attacker.%loop-player%} is set:
                    clear loop-player's inventory
                    set slot 4 of loop-player to clock named "&6Kits"
                    message "{@P}&7Hai ucciso &a%loop-player%" to {attacker.%loop-player%}
                    message "{@P}&7Sei stato ucciso da &c%{attacker.%loop-player%}%&7!" to loop-player
                    message "{@P}&e%loop-player% &7e' stato ucciso da &c%{attacker.%loop-player%}%!" to all players
                    delete {cobweb.%loop-player%}
                    delete {bow.%loop-player%}
                    delete {enderman.%loop-player%}
                    delete {builder.%loop-player%}
                    set {killstreak.%loop-player%} to 0
                    add 10 to {coins::%{attacker.%loop-player%}%}
                    if {builder.%{attacker.%loop-player%}%} is true:
                        clear loop-player's inventory
                        set slot 0 of loop-player to stick named "&cPuncher"
                        enchant slot 0 of loop-player with knockback 2
                        set slot 1 of loop-player to 64 sandstone named "&eArenaria"       
                    if {enderman.%{attacker.%loop-player%}%} is true:             
                        clear loop-player's inventory
                        set slot 0 of loop-player to stick named "&cPuncher"
                        enchant slot 0 of loop-player with knockback 2
                        set slot 8 of loop-player to 2 ender pearl named "&dEnderpearl"
                        set slot 1 of loop-player to 20 sandstone named "&eArenaria"
                    if {cobweb.%{attacker.%loop-player%}%} is true:         
                        clear loop-player's inventory
                        set slot 0 of loop-player to stick named "&cPuncher"
                        enchant slot 0 of loop-player with knockback 2
                        set slot 8 of loop-player to 1 cobweb named "&6Ragnatele"
                        set slot 1 of loop-player to 20 sandstone named "&eArenaria"
                    if {kb2.%{attacker.%loop-player%}%} is true:             
                        clear loop-player's inventory
                        set slot 0 of loop-player to stick named "&cPuncher"
                        enchant slot 0 of loop-player with knockback 2
                        set slot 1 of loop-player to 20 sandstone named "&eArenaria"
                        set slot 8 of loop-player to 1 light weighted pressure plate named "&eLaunchPad"
                    if {bow.%{attacker.%loop-player%}%} is true:
                        set slot 0 of loop-player to stick named "&cPuncher"
                        enchant slot 0 of loop-player with knockback 2
                        set slot 8 of loop-player to bow named "&9Cecchino"
                        enchant slot 8 of loop-player with punch 9
                        set slot 7 of loop-player to 3 arrow named "&9Munizioni"
                        set slot 1 of loop-player to 20 sandstone named "&eArenaria"       
                    message "&b&l+ 1 Kill" to {attacker.%loop-player%}
                    add 1 to {killstreak.%{attacker.%loop-player%}%}
                    add 1 to {kills.%{attacker.%loop-player%}%}
                    add 1 to {deaths.%loop-player%}
                    set action bar of {attacker.%loop-player%} to "&fKillStreak: &a%{Killstreak.%{attacker.%loop-player%}%}%"
                    set action bar of loop-player to "&fKillStreak: &a%{Killstreak.%loop-player%}%"
                    wait 1 tick
                    delete {attacker.%loop-player%}
                else:
                    teleport loop-player to {knockout.location1}
                    delete {attacker.%loop-player%}
                    clear loop-player's inventory
                    delete {cobweb.%loop-player%}
                    delete {bow.%loop-player%}
                    delete {enderman.%loop-player%}
                    delete {builder.%loop-player%}
                    set {killstreak.%loop-player%} to 0
                    add 1 to {deaths.%loop-player%}
                    set slot 4 of loop-player to clock named "&6Kits"

every 5 ticks:
    loop all players:
        if {ingame.%loop-player%} is set:
            if y-coord of loop-player is smaller than {savezone.heigh}:
                if slot 4 of loop-player is clock:
                    teleport loop-player to {knockout.location}
                    message "{@P}&cScegli un kit!" to loop-player
                else if slot 6 of loop-player is ender pearl named "&dKit Enderman":
                    teleport loop-player to {knockout.location}
                    message "{@P}&cScegli un kit!" to loop-player
            

on walking on light weighted pressure plate:
    if {ingame.%player%} is set:   
        push player upwards at speed 1.5
        push player upwards at speed 1.5
        wait 2 tick
        push player forwards at speed 1.2
        play sound "entity.wither.shoot" with volume 150 to the player

on break:
    if {ingame.%player%} is set:
        cancel event

on place:
    if {ingame.%player%} is set:
        if player's y-coord is bigger than {savezone.heigh}:
            cancel event
on place:
    if {ingame.%player%} is set:
        if event-block is sandstone or light weighted pressure plate:   
            set {kffa.blocks::%location of event-block%} to location of event-block
            set metadata value "BLOCK-OWNER" of event-block to player
        if event-block is sandstone:
            wait 3 seconds
            set block at event-block to white clay
            wait a second
            set block at event-block to orange clay
            wait a second
            set block at event-block to red clay
            wait a second
            set block at event-block to air           
        if event-block is light weighted pressure plate:
            wait 8 second
            set block at event-block to air
        else:
            cancel event
        
    if {ingame.%player%} is set:
        if player's y-coord is smaller than {savezone.heigh}:
            wait 3 seconds
            set event-block to yellow stained clay
            wait 1 second
            set event-block to red stained clay
            wait 1 second
            set event-block to air
        else if player's y-coord is bigger than {savezone.heigh}:
            cancel event

on place of cobweb:
    if {ingame.%player%} is set:
        wait 5 seconds
        set event-block to air
        
on hunger meter change:
    if {ingame.%player%} is set:
        cancel event
        
on damage:
    if {ingame.%victim%} is set:
        if victim's y-coord is bigger than {savezone.heigh}:
            cancel event

on damage:
    if {ingame.%victim%} is set:
        heal victim by 5 hearts

on damage:
    if {ingame.%victim%} is set:
        if damage cause is a projectile:
            cancel event
            push victim backwards at speed 3
            push victim upwards at speed 0.5
        
        
on rightclick with a clock:
    if {ingame.%player%} is set:
        if player is holding clock named "&6Kits":
            execute player command "kitauswahl"
            play sound "block.chest.open" with volume 20 to the player
        
on rightclick with a iron pickaxe:
    if {ingame.%player%} is set:
        if player is holding iron pickaxe named "&eKit Builder":
            execute player command "kitbuilder"
            play sound "entity.experience_orb.pickup" with volume 10 to the player
            
on rightclick with a ender pearl:
    if {ingame.%player%} is set:
        if player is holding ender pearl named "&dKit Enderman":
            execute player command "kitenderman"   
            play sound "entity.experience_orb.pickup" with volume 10 to the player       

on rightclick with a paper:
    if {ingame.%player%} is set:
        if player is holding paper named "&6Kit Cobweb":
            execute player command "kitcobweb"
            play sound "entity.experience_orb.pickup" with volume 10 to the player
            
on rightclick with a stick:
    if {ingame.%player%} is set:
        if player is holding stick named "&cKit LaunchPad":
            execute player command "kitknockback2"
            play sound "entity.experience_orb.pickup" with volume 10 to the player
            
on rightclick with bow:
    if {ingame.%player%} is set:
        if player is holding bow named "&9Kit Cecchino":
            execute player command "kitsniper"
            play sound "entity.experience_orb.pickup" with volume 10 to the player

command /kitauswahl:
    trigger:
        if {ingame.%player%} is set:
            clear player's inventory
            wait 1 tick
            set slot 0 of player to iron pickaxe named "&eKit Builder"
            set slot 2 of player to paper named "&6Kit Cobweb"
            set slot 4 of player to stick named "&cKit LaunchPad"
            set slot 8 of player to bow named "&9Kit Cecchino"
            set slot 6 of player to ender pearl named "&dKit Enderman"
            
command /kitbuilder:
    trigger:
        if {ingame.%player%} is set:
            clear player's inventory
            set slot 0 of player to stick named "&3Puncher"
            enchant slot 0 of player with knockback 1
            set slot 1 of player to 64 sandstone named "&eArenaria"
            set {builder.%player%} to true

command /kitenderman:
    trigger:
        if {ingame.%player%} is set:
            clear player's inventory
            set slot 0 of player to stick named "&3Puncher"
            enchant slot 0 of player with knockback 1
            set slot 8 of player to 2 ender pearl named "&dEnderpearl"
            set slot 1 of player to 20 sandstone named "&eArenaria"
            set {enderman.%player%} to true

            
command /kitcobweb:
    trigger:
        if {ingame.%player%} is set:
            clear player's inventory
            set {cobweb.%player%} to true
            set slot 0 of player to stick named "&3Puncher"
            enchant slot 0 of player with knockback 1
            set slot 8 of player to 1 cobweb named "&6Ragnatela"
            set slot 1 of player to 20 sandstone named "&eArenaria"
            
command /kitknockback2:
    trigger:
        if {ingame.%player%} is set:
            clear player's inventory
            set slot 0 of player to stick named "&3Puncher"
            enchant slot 0 of player with knockback 4
            set slot 1 of player to 20 sandstone named "&eArenaria"
            set slot 8 of player to 1 light weighted pressure plate named "&eLaunchPad"
            set {kb2.%player%} to true
            
command /kitsniper:
    trigger:
        if {ingame.%player%} is set:
            clear player's inventory
            set {bow.%player%} to true
            set slot 0 of player to stick named "&3Puncher"
            enchant slot 0 of player with knockback 1
            set slot 8 of player to bow named "&9Cecchino"
            enchant slot 8 of player with punch 10
            set slot 7 of player to 3 arrow named "&9Munizioni"
            set slot 1 of player to 20 sandstone named "&eArenaria"
            
command /knockffa [<text>]:
    trigger:
        if argument is not set:
            message "&8&m--------&8[&cOpzioni&8]&m--------"
            message "&6/knockffa setspawn &c&lADMIN"
            message "&6/knockffa setleave &c&lADMIN"
            message "&6/knockffa setvoid &c&lADMIN"
            message "&6/knockffa delvoid &c&lADMIN"
            message "&6/knockffa delzone &c&lADMIN"
            message "&a/knockffa join"
            message "&c/knockffa leave"
            message "&8&m--------&8[&cOpzioni&8]&m--------"
        else if arg-1 is not "setspawn" or "setspawn1" or "setleave" or "setvoid" or "setvoid1" or "delvoid" or "delvoid1" or "join" or "leave":
            message "{@P}Argomenti non validi"
        else if argument is "setspawn":
            if player has permission "knockout.setspawn":
                set {knockout.location} to player's location
                message "{@P}&7Spawn del minigame &aSpawn-Punkt &7erfolgreich gesetzt!"
        else if argument is "setspawn1":
            if player has permission "knockout.setspawn1":
                set {knockout.location1} to player's location
                message "{@P}&7Spawn del minigame &aSpawn-Punkt &7erfolgreich gesetzt!"
        else if argument is "setleave":
            if player has permission "knockout.setleave":
                set {leave.location} to player's location
                message "{@P}&7Du hast den &cLeave-Punkt &7erfolgreich gesetzt!"
        else if argument is "setvoid":
            if player has permission "knockout.setvoid":
                set {void.heigh} to player's y-coord
                message "{@P}&7Du hast den &9Void-Punkt &7erfolgreich gesetzt!"
        else if argument is "setvoid1":
            if player has permission "knockout.setvoid1":
                set {void.heigh1} to player's y-coord
                message "{@P}&7Du hast den &9Void-Punkt &7erfolgreich gesetzt!"
        else if argument is "delvoid":
            if player has permission "knockout.setvoid":
                delete {void.heigh}
                message "{@P}&7Du hast den &9Void-Punkt &7erfolgreich &cgelöscht!"
        else if argument is "delvoid1":
            if player has permission "knockout.setvoid1":
                delete {void.heigh1}
                message "{@P}&7Du hast den &9Void-Punkt &7erfolgreich &cgelöscht!"
        else if argument is "setpad":
            if player has permission "knockout.setpad":
                set block below player to light weighted pressure plate
                message "{@P}&7&bJump-Pad &7messo!"
        else if argument is "join":
            if {knockout.location} is set:
                if {ingame.%player%} is not set:
                    teleport player to {knockout.location}
                    wait 1 seconds
                    set action bar of player to "&fKillstreak: &a%{killstreak.%player%}%"
                    set slot 4 of player to clock named "&6Kits"
                    set {ingame.%player%} to true
                    set player's max health to 3
                    heal player by 3 hearts
                else:
                    message "{@P}&cSei gia' in gioco!"
            else:
                message "{@P}&7Nessuna mappa e' stata ancora definita!"
        else if argument is "leave":
            if {ingame.%player%} is set:
                if {leave.location} is set:
                    delete {cobweb.%player%}
                    delete {bow.%player%}
                    delete {enderman.%player%}
                    delete {builder.%player%}
                    set {killstreak.%player%} to 0
                    clear player's inventory
                    wait 1 seconds
                    teleport player to {leave.location}
                    delete {ingame.%player%}
                    set player's max health to 10
                    heal player by 10 hearts
                else:
                    message "{@P}&7Nessun &cpunto di partenza &7e' stato impostato!"
            else:
                message "{@P}&cNon sei in gioco!"

every 5 minutes in "1" and "2" and "3" and "5":
    loop all players:
        if {ingame.%player%} is set:
            if loop-player is in "3":
                teleport all players to {knockout.location1}
                wait 1 seconds
                set action bar of player to "&fKillstreak: &a%{killstreak.%player%}%"
                set slot 4 of player to clock named "&6Kits"
                message "&aMappa cambiata!"
            else if loop-player is in "1":
                teleport all players to {knockout.location}
                wait 1 seconds
                set action bar of player to "&fKillstreak: &a%{killstreak.%player%}%"
                set slot 4 of player to clock named "&6Kits"
                message "&aMappa cambiata!"
            else:
                message "&cMappa non cambiata!"
        else:
            message "&cNon sei in gioco!"
There are two problems in this piece of code:
There's no player in a periodical event (KnockFFa_by_domango1.sk, line 454: if {ingame.%player%} is set:')
'else' has to be placed just after an 'if' or 'else if' section (KnockFFa_by_domango1.sk, line 469: else:')

Code:
every 5 minutes in "1" and "2" and "3" and "5":
    loop all players:
        if {ingame.%player%} is set:
            if loop-player is in "3":
                teleport all players to {knockout.location1}
                wait 1 seconds
                set action bar of player to "&fKillstreak: &a%{killstreak.%player%}%"
                set slot 4 of player to clock named "&6Kits"
                message "&aMappa cambiata!"
            else if loop-player is in "1":
                teleport all players to {knockout.location}
                wait 1 seconds
                set action bar of player to "&fKillstreak: &a%{killstreak.%player%}%"
                set slot 4 of player to clock named "&6Kits"
                message "&aMappa cambiata!"
            else:
                message "&cMappa non cambiata!"
        else:
            message "&cNon sei in gioco!"
 
In fact, there's only one problem.
You forgot to change %player% to %loop-player%. After you fix this problem, the next error will vanish automagically :emoji_slight_smile:
 
In fact, there's only one problem.
You forgot to change %player% to %loop-player%. After you fix this problem, the next error will vanish automagically :emoji_slight_smile:
It works, but after x minutes, it takes me to the map, and makes me go back to the initial one, about 5 times, without working.
I hope you understand me.

However is it right?
Code:
every 5 minutes in "1" and "2" and "3" and "5":
    loop all players:
        if {ingame.%loop-player%} is set:
            if loop-player is in "3":
                teleport all players to {knockout.location1}
                wait 1 seconds
                set action bar of player to "&fKillstreak: &a%{killstreak.%loop-player%}%"
                set slot 4 of player to clock named "&6Kits"
                message "&aMappa cambiata!"
            else if loop-player is in "1":
                teleport all players to {knockout.location}
                wait 1 seconds
                set action bar of player to "&fKillstreak: &a%{killstreak.%loop-player%}%"
                set slot 4 of player to clock named "&6Kits"
                message "&aMappa cambiata!"
            else:
                message "&cMappa non cambiata!"
        else:
            message "&cNon sei in gioco!"
The messages, however, do not arrive
 
If you are looping players, you have to add "to loop-player" at the end of the message:
Code:
[message|send] %your message% to loop-player
[doublepost=1591118180,1591117936][/doublepost]Also, although you've got every 5 minutes in certain worlds, you're still looping all players.
I think you've got to use
Code:
loop all players in "world1" and "world2":
or add condition:
Code:
if loop-player is in world "world1" or "world2":
Then, you can also remove the worlds from the "every 5 minutes" event
[doublepost=1591118326][/doublepost]Then... you've got things like this in your code:
set action bar of player to "&fKillstreak: &a%{killstreak.%loop-player%}%"
You have to change all "player" to "loop-player" otherwise it won't work.
 
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