I’m working on a spleef games and i give players points for killing others, but i want spleefing others to count as a kill too
My original idea was to check for block break events near 2 players but with the scale the game will end up on i’m worried it might detect the wrong people
How would I go about doing this in a way that will reward successful spleefing without having a player get kill credit if the enemy dies even if they recovered from it
Any help is appreciated please
My original idea was to check for block break events near 2 players but with the scale the game will end up on i’m worried it might detect the wrong people
How would I go about doing this in a way that will reward successful spleefing without having a player get kill credit if the enemy dies even if they recovered from it
Any help is appreciated please