SOLVED - Just redid the inventory with TuSKe. But that created a new problem. xP
So basically, when I use a GUI, you can exit before it is done and it will fill your inventory with the rest of the items. This is pretty game-breaking so I would like to know if anyone else has had this problem and/or knows a fix.
*This skript isn't initally by me. I am just editing it to my own*
Video: (Ignore my friends.
They are playing Leauge)
Skript:
So basically, when I use a GUI, you can exit before it is done and it will fill your inventory with the rest of the items. This is pretty game-breaking so I would like to know if anyone else has had this problem and/or knows a fix.
*This skript isn't initally by me. I am just editing it to my own*
Video: (Ignore my friends.
Skript:
code_language.skript:
#Buycraft Menu
command /buy:
trigger:
wait 1 tick
open chest with 5 rows named "@l{@Name} {@SecondaryColor}>> {@MainColor}&lDonation Ranks!" to player
wait 1 tick
format slot 0 of player with {@MainGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 1 of player with {@MainGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 2 of player with {@SecondaryGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 3 of player with {@SecondaryGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 4 of player with {@MainGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 5 of player with {@SecondaryGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 6 of player with {@SecondaryGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 7 of player with {@MainGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 8 of player with {@MainGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 9 of player with {@MainGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 17 of player with {@MainGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 18 of player with {@SecondaryGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 20 of player with book named "&cTest" with lore "&cLore" to run [make player execute command "/apply"]
wait 1 tick
format slot 22 of player with book named "&cTest" with lore "&cLore" to run [make player execute command "/apply"]
wait 1 tick
format slot 24 of player with book named "&cTest" with lore "&cLore" to run [make player execute command "/apply"]
wait 1 tick
format slot 26 of player with {@SecondaryGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 27 of player with {@MainGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 35 of player with {@MainGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 36 of player with {@MainGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 37 of player with {@MainGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 38 of player with {@SecondaryGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 39 of player with {@SecondaryGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 40 of player with {@MainGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 41 of player with {@SecondaryGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 42 of player with {@SecondaryGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 43 of player with {@MainGlassColor} named "&a" to be unstealable
wait 1 tick
format slot 44 of player with {@MainGlassColor} named "&a" to be unstealable
Last edited: