Currently Using Latest version of Skript and Sharpsk
How can I make it so on break it detect only certain location? because rn once the plant are fully growth. Anything I break it give me cucumber.
How can I make it so on break it detect only certain location? because rn once the plant are fully growth. Anything I break it give me cucumber.
code_language.skript:
options:
world: Epic
on rightclick on soil:
if name of player's tool is "&aCucumber Seed":
if block above clicked block is air:
remove 1 of player's tool from player
add location above clicked block to {cucumbers::*}
set block above clicked block to crops
every 20 ticks:
loop {cucumbers::*}:
set {_chance} to random integer between 1 and 2
if {_chance} is 1:
if block at loop-value is crops:
if data value of block at loop-value is greater than 5:
set block at loop-value to leaves:3
display 10 of redstone particle at location of loop-value with color 250, 245, 85 offset by 0.0, 0.0, 0.0 at speed 0.5
else:
add 1 to data value of block at loop-value
display 10 of redstone particle at location of loop-value with color 112, 245, 90 offset by 0.0, 0.0, 0.0 at speed 0.5
else if block at loop-value is leaves:
sharpsk fawe paste schematic "Cucumber.schematic" at loop-value
remove loop-value from {cucumbers::*}
add loop-value to {cucumbers1::*}
else:
remove loop-value from {cucumbers::*}
loop {cucumbers1::*}:
set {_chance1} to random integer between 1 and 2
if {_chance1} is 1:
if block at loop-value is leaves:
sharpsk fawe paste schematic "Cucumber1.schematic" at loop-value
remove loop-value from {cucumbers1::*}
add loop-value to {cucumbers2::*}
loop {cucumbers2::*}:
set {_chance2} to random integer between 1 and 2
if {_chance2} is 1:
if block at loop-value is leaves:
sharpsk fawe paste schematic "Cucumber2.schematic" at loop-value
remove loop-value from {cucumbers2::*}
add loop-value to {cucumbers3::*}
loop {cucumbers3::*}:
set {_chance3} to random integer between 1 and 2
if {_chance3} is 1:
if block at loop-value is leaves:
sharpsk fawe paste schematic "Cucumber3.schematic" at loop-value
remove loop-value from {cucumbers3::*}
set {Cuc::*} to true
on break:
if {Cuc::*} is true:
set block under event-block to soil
delete {Cuc::*}
execute console command "/mi give Custom Cucumber %player%"
on item spawn of diamond hoe:125 or diamond hoe:126 or diamond hoe:127 or diamond hoe:128:
delete event-entity