So i currently have a mobcoin skript, where when monsters die they can drop coins to be redeemed for items. However, currently I have it so that when you gain mobcoins you need to do a command to redeem them. I want to make it so that as soon as it enters your inventory you gain 1 mobcoin to your balance.
code_language.skript:
#
# W E L C O M E T O
#
# MOBCOINS
#
# C R E A T E D B Y : EXPLOSIVE
#
# (! Please don't edit the settings below unless you know what you are doing !)
Options:
#Name of the GUI that opens when the command is run.
GUIName: <cyan><bold>MobCoins
#Message sent when a player tries to view the plugin list.
pluginMessage: <lime>I'm sorry, we protect our plug-ins from being shown for safety purposes. For more information on plug-ins, contact the owner or any administrators.
#Message sent when a player tries to use a disabled bukkit command.
bukkitMessage: <lime>I'm sorry, we protect our bukkit commands for safety purposes. For more information on bukkit commands, contact the owner or any administrators.
P: &8&m---*---&8(&f&l!&8) &b&lMobCoins &8(&f&l!&8)&8&m---*---
UP: &8&m---*---&8(&f&l!&8)&8&m---------&8(&f&l!&8)&8&m---*---
Perm: coins.permission
Prefix: &8[&a&lNight&7&lVision&8]
Prefix3: &8[&a&lWater&7&lBreathing&8]
JoinMessage: &7Toggle night vision with /nv!
EnableMessage: &7Night vision has been enabled. Do /nv to toggle!
DisableMessage: &7Night vision has been disabled. Do /nv to toggle!
EnableMessage3: &7Water breathing has been enabled. Do /water to toggle!
DisableMessage3: &7Water breathing has been disabled. Do /water to toggle!
NoPermission: &cNo Permission!
#End of configuration!
script options:
$ use permissions
variables:
{coins.%player%} = 0
{nightvision.mode.%player%} = "False"
command /coins [<text>] [<player>] [<number>]:
trigger:
if arg 1 is not set:
send "{@P}"
send "&7&oYour coins balance is:"
send ""
send "&bCoins &3» &f%{coins.%player%}%"
if arg 1 is "help":
if player has permission "{@Perm}":
send "{@P}"
send "&7&oHere you can view the commands!"
send ""
send "&b/coins give (player) (number)"
send "&b/coins view (player)"
send "&b/coins remove (player) (number)"
send "&b/coins reset (player)"
send "&b/coins shop"
send "&b/coins transfer"
send "{@UP}"
if arg 1 is "give":
if player has permission "{@Perm}":
send "{@P}"
send "&7&oPlease give an &aIGN &7and a &aNumber!"
send ""
send "{@UP}"
if arg 2 is set:
if player has permission "{@Perm}":
send "{@P}"
send "&7&oPlease give a &anumber!"
send ""
send "{@UP}"
if arg 3 is set:
if player has permission "{@Perm}":
add number arg to {coins.%arg-2%}
send "{@P}"
send "&7&oSuccess you have given a player coins!"
send ""
send "&a%arg-2% &7has been given &a%number arg%"
send "{@UP}"
send "{@P}" to arg-2
send "&7&oYou have been given coins" to arg-2
send "" to arg-2
send "&a%player% &7has given you &a%number arg% &7coins" to arg-2
send "{@UP}" to arg-2
if player does not have permission "{@Perm}":
send "&8(&c&l!&8) &cYou don't have permission to run this command."
if arg 1 is "view":
send "{@P}"
send "&7&oPlease give a &aname!"
send ""
send "{@UP}"
if arg 2 is set:
send "{@P}"
send "&7&oHere you can see &a%arg-2% &7coins"
send ""
send "&bCoins &3» &f%{coins.%arg-2%}%"
if arg 1 is "remove":
if player has permission "{@Perm}":
send "{@P}"
send "&7&oPlease give an &aIGN &7and a &aNumber!"
send ""
send "{@UP}"
if arg 2 is set:
if player has permission "{@Perm}":
send "{@P}"
send "&7&oPlease give a &anumber!"
send ""
send "{@UP}"
if arg 3 is set:
if player has permission "{@Perm}":
remove number arg from {coins.%arg-2%}
send "{@P}"
send "&7&oSuccess you have removed coins from a player!"
send ""
send "&a%arg-2% &7has lost &a%number arg%"
send "{@UP}"
send "{@P}" to arg-2
send "&7&oCoins have been taken from your account!" to arg-2
send "" to arg-2
send "&a%player% &7has taken &a%number arg% &7coins. &7Your balance is now &a%{coins.%arg-2%}%" to arg-2
send "{@UP}" to arg-2
if player does not have permission "{@Perm}":
send "&8(&c&l!&8) &cYou don't have permission to run this command."
if arg 1 is "reset":
if player has permission "{@Perm}":
send "{@P}"
send "&7&oPlease give an &aIGN!"
send ""
send "{@UP}"
if arg 2 is set:
if player has permission "{@Perm}":
send "{@P}"
send "&7&oPlease give a &anumber!"
send ""
send "{@UP}"
if arg 3 is set:
if player has permission "{@Perm}":
set {coins.%arg-2%} to 0
send "{@P}"
send "&7&oSuccess you have reset a players coin balance!"
send ""
send "&a%arg-2% &7has had their coins reset!"
send "{@UP}"
send "{@P}" to arg-2
send "&7&oYour coins balance has been reset!" to arg-2
send "" to arg-2
send "&a%player% &7has reset your balance!" to arg-2
send "{@UP}" to arg-2
if arg 1 is "shop":
send "{@P}"
send "&7&oOpening Shop!"
send ""
open chest with 1 row named "{@GUIName}" to player
wait a tick
format slot 0 of player with 64 of tnt named "<gold><bold>TnT <gold>- 120mc" to close then run [make player execute command "/tntcoins"]
format slot 1 of player with 64 of obsidian named "<gold><bold>Obsidian <gold>- 40mc" to close then run [make player execute command "/obsidiancoins"]
format slot 2 of player with 1 of creeper spawn egg named "<gold><bold>Creeper Egg <gold>- 300mc" to close then run [make player execute command "/creepercoins"]
format slot 3 of player with 1 of enchanted golden apple named "<gold><bold>Super Golden Apple <gold>- 150mc" to close then run [make player execute command "/gapcoins"]
format slot 4 of player with 1 of hopper named "<gold><bold>Hopper <gold>- 70mc" to close then run [make player execute command "/hoppercoins"]
format slot 5 of player with 1 of book and quill named "<gold><bold>/nick <gold>- 1000mc" to close then run [make player execute command "/nickcoins"]
format slot 6 of player with 1 of steak named "<gold><bold>/feed <gold>- 1500mc" to close then run [make player execute command "/feedcoins"]
format slot 7 of player with 1 of water bottle named "<gold><bold>/nv <gold>- 2000mc" to close then run [make player execute command "/nightcoins"]
format slot 8 of player with 1 of nether star named "<gold><bold>Demi-God Rank <gold>- 20,000mc" to close then run [make player execute command "/rankcoins"]
send ""
send "{@UP}"
if arg 1 is "transfer":
set {_mobcoins} to number of sunflower named "<gold>MobCoin" in player's inventory
add {_mobcoins} to {coins.%player%}
remove {_mobcoins} of sunflower named "<gold>MobCoin" from player's inventory
send "&6You just got &c%{_mobcoins}% Coins!"
#Send Message Command
command /sendmessage <player> <text>:
description: Send a message to the specified player.
usage: /sendmessage <player> <message>
executable by: console
aliases: /sendmsg
trigger:
send arg 2 to arg 1
command /tntcoins:
permission: "coins.tnt"
trigger:
if {coins.%player%} is greater than 120:
remove 120 from {coins.%player%}
add 64 tnt to player's inventory
else:
send "&6You do not have enough mobcoins, please try again later!"
command /obsidiancoins:
permission: "coins.obsidian"
trigger:
if {coins.%player%} is greater than 40:
remove 40 from {coins.%player%}
add 64 obsidian to player's inventory
else:
send "&6You do not have enough mobcoins, please try again later!"
command /creepercoins:
permission: "coins.creeper"
trigger:
if {coins.%player%} is greater than 300:
remove 300 from {coins.%player%}
add 1 creeper spawn egg to player's inventory
else:
send "&6You do not have enough mobcoins, please try again later!"
command /gapcoins:
permission: "coins.gap"
trigger:
if {coins.%player%} is greater than 150:
remove 150 from {coins.%player%}
add 1 enchanted golden apple to player's inventory
else:
send "&6You do not have enough mobcoins, please try again later!"
command /hoppercoins:
permission: "coins.hopper"
trigger:
if {coins.%player%} is greater than 70:
remove 70 from {coins.%player%}
add 1 hopper to player's inventory
else:
send "&6You do not have enough mobcoins, please try again later!"
command /nickcoins:
permission: "coins.nick"
trigger:
if {coins.%player%} is greater than 1000:
remove 1000 from {coins.%player%}
add "essentials.nick" to player's permissions
send "&6You can now do /nick!"
else:
send "&6You do not have enough mobcoins, please try again later!"
command /feedcoins:
permission: "coins.feed"
trigger:
if {coins.%player%} is greater than 1500:
remove 1500 from {coins.%player%}
add "essentials.feed" to player's permissions
send "&6You can now do /feed!"
else:
send "&6You do not have enough mobcoins, please try again later!"
command /nightcoins:
permission: "coins.night"
trigger:
if {coins.%player%} is greater than 2000:
remove 2000 from {coins.%player%}
add "nightvision.enable" to player's permissions
send "&6You can now do /nightvision!"
else:
send "&6You do not have enough mobcoins, please try again later!"
command /rankcoins:
permission: "coins.rank"
trigger:
if {coins.%player%} is greater than 20000:
remove 20000 from {coins.%player%}
execute console command "/mangadd %player% Demi-God"
send "&6You are now Demi-God!"
else:
send "&6You do not have enough mobcoins, please try again later!"
on death of zombie:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of creeper:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of Blaze:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of CaveSpider:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of enderman:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of SilverFish:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of Skeleton:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of Slime:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of Spider:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of Witch:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of Wither:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of Zombie Pigmen:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of Chicken:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of Cow:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of Horse:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of Mooshroom:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of Ocelot:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of Pig:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of sheep:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of SnowGolem:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of Squid:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of Villager:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim
on death of Wolf:
chance of 20%:
drop 1 sunflower named "<gold>MobCoin" at victim