whend You see #help there are the lines i need help
code_language.skript:
options:
logo: &9&l<&b&lEnder&a&lTheth&9&l>
logo1: &7&l<&a&lP&9&lv&a&lP&7&l>&e
clear: execute console command "/clear %player%"
on load:
set {duelo.pvp1} to false
command /duelo [<player>]:
aliases: /duel
trigger:
if player is in "pvp":
if arg 1 is set:
if arg 1 is "%player%":
send "{@logo1} No pude retar a ti mismo o aceptar"
else:
if {duelo.no%player%} is true:
send "{@logo1}Espera 10 segundos"
else if {duelo%arg 1%} is set:
send "{@logo1}%arg 1% esta en un duelo"
else if {duelo%arg 1%%player%} is true:
execute console command "/cduelo %player% %arg 1% %{duelo.kit usando.%arg 1%}%"
else:
send "{@logo1}%player% Te reta a un duelo" to arg 1
send "{@logo1}Con kit %{duelo.kit usando.%player%}%" to arg 1
send "{@logo1}/duelo %player% para aceptar" to arg 1
send "{@logo1}Retastes a %arg 1% con kit %{duelo.kit usando.%player%}%"
set {duelo%player%%arg 1%} to true
wait 10 second
delete {duelo%player%%arg 1%}
else if arg 1 is not set:
send "{@logo1}/duelo <jugador>&7-&3Para Retar"
else:
send "{@logo}No estas en pvp"
command /aduelo [<text>] [<text>] [<text>] [<text>]:
trigger:
if {op.%player%} is true:
if arg 1 is "set":
if arg 2 is "spawn":
set {duelo.spawn} to the player's location
send "{@logo1}spawn de pvp puesto"
if arg 1 is "arena":
if arg 2 is "set":
if arg 4 is set:
if arg 3 is "p1":
send "{@logo}p1 puesto"
set {duelo.1.%arg 4%} to the player's location
if arg 3 is "p2":
send "{@logo}P2 puesto"
set {duelo.2.%arg 4%} to the player's location
else:
send "{@logo1}/aduelo arena set p1/p2 nombre-arena"
else:
send "{@logo1}/aduelo arena set p1/p2 nombre-arena"
else:
send "{@logo1}/aduelo arena set p1/p2 nombre-arena"
command /cduelo <player> <player> <text>:#may be can be better
permission: op
permission message: {@logo} Este es un comando para la consola. Te acomoda en la arena
trigger:
if {duelo.pvp1} is false:
teleport the arg 1 to {duelo.2.pvp1}
teleport the arg 2 to {duelo.1.pvp1}
set {duelo%arg 1%} to true
set {duelo%arg 2%} to true
set {duelo.pvp1} to true
set {duelo%arg 1%.pvp1} to true
set {duelo%arg 2%.pvp1} to true
add arg 1 to {pvp1::*}
add arg 2 to {pvp1::*}
execute console command "/clear %arg 1%"
execute console command "/clear %arg 2%"
if arg 3 is "gapple":
loop {kit.gapple::*}:
add loop-value to the arg 1's inventory
add loop-value to the arg 2's inventory
else if arg 3 is "pyro":
loop {kit.pyro::*}:
add loop-value to the arg 1's inventory
add loop-value to the arg 2's inventory
else:
send "{@logo1}Todas las arenas estan llenas :("
command /spawn:
trigger:
stop
on command "/spawn":
if player is in "pvp":
if {duelo%player%} is true:
send "{@logo1}Estas en un duelo"
else:
send "{@logo1}Teletransportado al spawn"
teleport the player to {duelo.spawn}
on quit:#help
if {duelo%player%.pvp1} is true:
delete {duelo%player%.pvp1}
set {duelo.pvp1} to false
remove player from {pvp1::*}
send "{@logo}%player% se desconecto tu ganastes" to {pvp1::*}
teleport {pvp1::*} to {duelo.spawn}
delete {duelo%player%}
delete {pvp1::*}
on death of a player:#help
if {duelo%victim%.pvp1} is true:
delete {duelo%victim%.pvp1}
set {duelo.pvp1} to false
delete {pvp1::*}
send "{@logo}Matastes a %victim% ganastes" to attacker
teleport attacker to {duelo.spawn}
delete {duelo%victim%}
delete {duelo%attacker%}
delete {duelo%attacker%.pvp1}
on place of lava:
player is in "pvp":
wait a tick
remove 1 bucket from the player
wait 3 second
give 1 lava bucket to the player
set event-block to air
on place:
player is in "pvp":
wait 5 second
set event-block to air
on rightclick:
player is in world "pvp":
if player is holding a gold sword:
send "{@logo1}/Duelo <jugador>"
if player is holding a chest:
open chest with 4 rows named "&cKits" to the player
wait 0.4 second
format slot 0 of the player with a golden apple named "&6Gapple" to run [set {duelo.kit usando.%player%} to "gapple"]
format slot 1 of the player with a lava bucket named "&cPyro" to run [set {duelo.kit usando.%player%} to "pyro"]
command /addkit <text>:
trigger:
if {op.%player%} is true:
loop all items in the player's inventory:
add loop-item to {kit.%arg 1%::*}