Hi there,
I have this bug on server startup with latest 1.12 skript version. Any ideas? (everything works in 1.11.2)
[20:52:59] [Server thread/ERROR]: [Skript] Can't understand this condition/effect: make a gui slot 12 of {_playerobject} with gold nugget of fortune 1 named "&6Münzen einzahlen" with lore "&5Münzen -? Konto" to close then run console command "cbankgui %{_playerobject}% verkauf" (bank.sk, line 51: make a gui slot 12 of {_playerobject} with gold nugget of fortune 1 named "&6{@plural} einzahlen" with lore "&5Münzen -? Konto" to close then run console command "cbankgui %{_playerobject}% verkauf"')
and another one:
Can't understand this condition/effect: push loop-entity (direction from player to loop-entity) at speed 3
and another one:
a slot can't be set to '{_p}'s skull with lore "&2%{_p}%"' because the latter is neither an item type nor an item stack
I have this bug on server startup with latest 1.12 skript version. Any ideas? (everything works in 1.11.2)
[20:52:59] [Server thread/ERROR]: [Skript] Can't understand this condition/effect: make a gui slot 12 of {_playerobject} with gold nugget of fortune 1 named "&6Münzen einzahlen" with lore "&5Münzen -? Konto" to close then run console command "cbankgui %{_playerobject}% verkauf" (bank.sk, line 51: make a gui slot 12 of {_playerobject} with gold nugget of fortune 1 named "&6{@plural} einzahlen" with lore "&5Münzen -? Konto" to close then run console command "cbankgui %{_playerobject}% verkauf"')
and another one:
Can't understand this condition/effect: push loop-entity (direction from player to loop-entity) at speed 3
and another one:
a slot can't be set to '{_p}'s skull with lore "&2%{_p}%"' because the latter is neither an item type nor an item stack
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