scaling

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  1. D

    How do I add indefinite scaling?

    So basically, I want to make a variable {extra} a number between 0 and the amount of levels a player/100 has, like this: Level 0-100- between 0 and 1 100-200- between 0 and 2 200-300- between 0 and 3 and so on, with a 5% chance of even activating, or a 5% chance for it to be not 0, and equal...