So basically, I want to make a variable {extra} a number between 0 and the amount of levels a player/100 has, like this:
Level 0-100- between 0 and 1
100-200- between 0 and 2
200-300- between 0 and 3
and so on, with a 5% chance of even activating, or a 5% chance for it to be not 0, and equal chance to be the rest, every time a player mines a block.
I have no idea how to make this without making the skript for every single scale, is it possible? if so, how do I do this?
Level 0-100- between 0 and 1
100-200- between 0 and 2
200-300- between 0 and 3
and so on, with a 5% chance of even activating, or a 5% chance for it to be not 0, and equal chance to be the rest, every time a player mines a block.
I have no idea how to make this without making the skript for every single scale, is it possible? if so, how do I do this?