enchant level

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  1. X

    Solved Changing all enchantment levels

    Hi, a bit new here. I was wondering if there was some way where I could change the enchantment levels of an item example: command /enchantbuff <int>: trigger: set the applied enchantments to #This is where I try to get the levels of all the enchantments on the item to add them by...
  2. N

    Trouble making gui, duplicate items.

    Script Version: 2.5.3 Script Author: Nutrition35 Minecraft Version: 1.16.5 Full Code: on right click on enchantment table: cancel event if player's held item is sword: wait 1 tick set {Enchitem::%player%} to player's held item remove {Enchitem::%player%} from...
  3. R

    Solved Enchant skript error

    I create enchant system with GUI inventory. But under code don't work... variables: {enchant_type::sh} = "sharpness" {enchant_type::ef} = "efficiency" on inventory click: if inventory name of player's current inventory contains "&r&b%player%&r's Upgrade Table": if clicked slot's type...
  4. J

    Solved Variable not working

    My skript is not functioning the way it should be. It is meant for getting custom mob drops depending on the looting level of the player's sword. It only drops 1 pork chop, no matter which looting level is applied. if victim is pig: if colored name of victim is "&7Pig &8(&c1&8)"...
  5. couger44

    Solved Read the level of the enchant.

    Hi everyone, A while ago I was thinking about doing a skript about directly adding the mined items to the inventory, for my server. I did it but then I started to think and I said what happened if the player had fortune how could it be done so that the number of items would double depending on...