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  1. C

    Someone who can help me?

    sorry?
  2. C

    Someone who can help me?

    No, with all doesnt work
  3. C

    Someone who can help me?

    It does not work, when I shoot one empty, he says he died alone, and I throw it away myself
  4. C

    Someone who can help me?

    0 errors, and it does not work because when I throw a person in a vacuum it does not give me the kill on damage: attacker is a player victim is a player set {Hitted::%victim%} to attacker set {Hitted::%attacker%} to victim wait 15 seconds delete {Hitted::%victim%}...
  5. C

    Someone who can help me?

    Yea bro i change and doesnt work on death of player: attacker is a player if damage was caused by void: add 1 to {kills.%attacker%} add 1 to {killstreak.%attacker%}
  6. C

    Solved Bug!

    on damage: attacker is a player victim is a player set {Hitted::%victim%} to attacker set {Hitted::%attacker%} to victim wait 15 seconds delete {Hitted::%victim%} delete {Hitted::%attacker%} on death: if damage was caused by void: victim is a player...
  7. C

    Someone who can help me?

    I use them and it still does not work so in that thread I modified it.
  8. C

    Someone who can help me?

    Does anyone know why this does not work? on death of player: attacker is a player if damage was caused by void: add 1 to {kills.%player%} add 1 to {killstreak.%player%} When I shoot a person in a void he does not tell me the kill
  9. C

    I already answered you in the post

    I already answered you in the post
  10. C

    Ty so much and u know How to add attacker is a player in this context

    When I throw a person in a vacuum it does not work, before When you have a player in a vacuum, he says he died I throw a player to the void, and he says that I call it empty, but he does not say he was thrown into the void by
  11. C

    Ty so much and u know How to add attacker is a player in this context

    on death: if damage was caused by void: victim is a player if attacker is a player: add 1 to {kills.%attacker%} add 1 to {killstreak.%attacker%} if {Hitted::%victim%} is set: set death message to "&a%victim% &7fue tirado al vacio por...
  12. C

    Ty so much and u know How to add attacker is a player in this context

    yea thanks! <3 but can u add on my code? on death: if damage was caused by void: victim is a player if {Hitted::%victim%} is set: set death message to "&a%victim% &7fue tirado al vacio por &c%{Hitted::%victim%}%" add 1 to {deaths.%victim%}...
  13. C

    Ty so much and u know How to add attacker is a player in this context

    Sorry me explain, the code is fine I just want to add to the code that attacker is a player add 1 to {kills.%attacker%} add 1 to {killstreak.%attacker%}
  14. C

    Ty so much and u know How to add attacker is a player in this context

    How to add attacker is a player in this context on death: if damage was caused by void: victim is a player if {Hitted::%victim%} is set: set death message to "&a%victim% &7fue tirado al vacio por &c%{Hitted::%victim%}%" add 1 to {deaths.%victim%}...
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    Solved Can someone who knows and wants to help me solve the errors?

    Ty so much and u know How to add attacker is a player in this context on death: if damage was caused by void: victim is a player if {Hitted::%victim%} is set: set death message to "&a%victim% &7fue tirado al vacio por &c%{Hitted::%victim%}%" add 1 to...
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    Solved kill a person skript

    I think I do not explain what I want to do, I mean what you did to me is fine, the concept but what I want, is that by killing that person who kills him he sucks 1 kill and who dies that he sums a death
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    Solved Can someone who knows and wants to help me solve the errors?

    Can someone who knows and wants to help me solve the errors? I think I do not explain what I want to do, I mean what you did to me is fine, the concept but what I want, is that by killing that person who kills him he sucks 1 kill and who dies that he sums a death on damage: attacker is a...
  18. C

    Solved kill a person skript

    Then the variable must be {kills2.%attacker%}? 1 Error: an entity cannot be saved i.e the contents of the variable {hitted::%the attacked entity%} %{Hitted::%victim%}% %{Hitted::%attacker%}%
  19. C

    How do I not have to put loop-player's gamemode ?

    How do I not have to put loop-player's gamemode ? loop-player's gamemode is not creative every 3 seconds: loop all players: loop-player is not flying loop-player's gamemode is not creative set {x.%loop-player%} to the x location of loop-player wait 1 seconds...
  20. C

    Solved Date on my country

    But it's simple and it works correctly