still doesnt work :/ it could be a problem to be witht he fact that the leather armour is dyed maybe? ill check and try remove the dye
[doublepost=1612109884,1612109820][/doublepost]nope not to do with the colour of armour
[doublepost=1612109944][/doublepost]if needed, this is the ENTIRE skript:
Code:
command /undoarmourvariables:
trigger:
set {helmetFrog.%player%} to false
set {chestFrog.%player%} to false
set {leggFrog.%player%} to false
set {bootsFrog.%player%} to false
send "&6&l[&b&lArmour&6&l] &eSuccessfully set all armour variables to false."
on armor change:
execute console command "/effect %player% clear"
wait 1 tick
if player is wearing leather helmet named "&2Frog Hat":
set {helmetFrog.%player%} to true
else:
set {helmetFrog.%player%} to false
if player is wearing leather chestplate named "&2Frog Torso":
set {chestFrog.%player%} to true
else:
set {chestFrog.%player%} to false
if player is wearing leather leggings named "&2Frog Trousers":
set {leggFrog.%player%} to true
else:
set {leggFrog.%player%} to false
if player is wearing leather boots named "&2Frog Shoes":
set {bootsFrog.%player%} to true
else:
set {bootsFrog.%player%} to false
wait 1 tick
if {helmetFrog.%player%} is true:
if {chestFrog.%player%} is true:
if {leggFrog.%player%} is true:
if {bootsFrog.%player%} is true:
execute console command "/effect give %player% jump_boost 1000000 3"
command /armourgive [<player>] [<text>]:
permission: armour.give
trigger:
if arg-player is set:
if arg-2 is "frog_helmet":
set {_item.%player%} to leather helmet
dye {_item.%player%} lime
give player {_item.%player%} named "&2Frog Hat" with lore "&aPart of the &2Frog &aset" and "&6-------------------------" and "&eFull set ability: &c&lFrog Master" and "&a(Jump Boots III)" and "&6-------------------------" and "&b&lRare Helmet"
else if arg-2 is "frog_chestplate":
set {_item.%player%} to leather chestplate
dye {_item.%player%} lime
give player {_item.%player%} named "&2Frog Torso" with lore "&aPart of the &2Frog &aset" and "&6-------------------------" and "&eFull set ability: &c&lFrog Master" and "&a(Jump Boots III)" and "&6-------------------------" and "&b&lRare Chestplate"
else if arg-2 is "frog_leggings":
set {_item.%player%} to leather leggings
dye {_item.%player%} lime
give player {_item.%player%} named "&2Frog Trousers" with lore "&aPart of the &2Frog &aset" and "&6-------------------------" and "&eFull set ability: &c&lFrog Master" and "&a(Jump Boots III)" and "&6-------------------------" and "&b&lRare Leggings"
else if arg-2 is "frog_boots":
set {_item.%player%} to leather boots
dye {_item.%player%} lime
give player {_item.%player%} named "&2Frog Shoes" with lore "&aPart of the &2Frog &aset" and "&6-------------------------" and "&eFull set ability: &c&lFrog Master" and "&a(Jump Boots III)" and "&6-------------------------" and "&b&lRare Boots"