Recent content by NixTer

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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    Adrenaline Shot thing

    ok several issues here global vars can only have 1 player at once mfing wait 30 seconds not storing the damage no lists
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    Adrenaline Shot thing

    You can simply use metadata to store whether they have adrenaline and store the damage from each attack.
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    random ore gen

    Just loop blocks in a certain radius and have like 30% chance to spawn a stone at the looped block. Sorry it took so long to get back to you.
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    skript help

    1. It's likely that copying over to skunity without using the CODE section broke their code, they never would've gotten this far without indentations. 2. Send formatted does, in fact, exist. 3. Does set player named arg-1 even exist? I feel like the proper syntax would be set arg-1 to (arg-1...
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    1.8 Disguise

    Seems like its a problem with the api for 1.8. Such an old version of paper (assuming you're using a 1.8.8 build https://papermc.io/downloads/all) might not have it properly setup.
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    Offering I will code anything for CHEAP

    Not sure if that's doable as the data will only store 'Player was killed by explosion' and not that it was specifically shot out of a dispenser at a specific location.
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    Offering I will code anything for CHEAP

    Out of curiosity - What IDE do you use?
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    1.8 Disguise

    Yeah it's still just calling without arguments. I do actually need you to tell me why exactly you use 1.8 btw-
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    Solved Can't understand this condition/effect: open an anvil gui named "PIN" to player

    Please apply the "SOLVED" tag to this post, and you're welcome!
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    Solved Can't understand this condition/effect: open an anvil gui named "PIN" to player

    I literally...just explained...the entire thing. But it couldn't have possibly loaded that fast so I'm assuming you're already replying to your original post-
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    Solved Can't understand this condition/effect: open an anvil gui named "PIN" to player

    why would you have an else...and then check...the opposite condition...which the else already did? Also this syntax requires what you set the gui first (it also requires Skript-AnvilGUI 1.3+) set {_gui} to a new anvil gui named "&e" #stuff open anvil gui {_gui} to player You should instead...
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    Making a special crown that gives effects plus a right click dash with cooldown

    Where in my message was I "a shitter"? I understand my message may be perceived as aggressive by some but I asked genuine questions and gave genuine suggestions.
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    Making a special crown that gives effects plus a right click dash with cooldown

    holy fuckin shit- ok SO: Your cooldown system is pretty bad, use item cooldowns why are you declaring the variable in a section use list variables PLEASE do your particles with SkBee use ram variables store the item in an option so i dont have to see that god awful name more than once is equal...
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    1.8 Disguise

    It might work in recent versions of the api, or with paper, which has a direct getPlayerProfile() method in the player class, rather than the offline player class https://jd.papermc.io/paper/1.20.6/org/bukkit/entity/Player.html#getPlayerProfile() It's likely just a 1.8 problem though. Although...
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    1.8 Disguise

    Yeah this is happening because you aren't providing the proper arguments for get, set, and create player profile.