Fishing indicator

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RicoInug

Member
Jul 3, 2025
2
0
1
Hello :emoji_slight_smile:
I am trying to make fishing indicators so when my hook is in water but no bite an invisible armor stands name is "&7?" but when a bite its "&4!!!"
Heres my code and errors :

on fishing line cast:
spawn an armor stand at the hook of event-entity at player:
name of armor stand is "&7?"
make armor stand invisible

on fish bite:
spawn an armor stand at the hook of event-entity at player:
name of armor stand is "&4!!!"

Line 2: (fish.sk) event-entity is not an nbt compound
Line 7: (fish.sk) event-entity is not an nbt compound
 
Hello :emoji_slight_smile:
I am trying to make fishing indicators so when my hook is in water but no bite an invisible armor stands name is "&7?" but when a bite its "&4!!!"
Heres my code and errors :

on fishing line cast:
spawn an armor stand at the hook of event-entity at player:
name of armor stand is "&7?"
make armor stand invisible

on fish bite:
spawn an armor stand at the hook of event-entity at player:
name of armor stand is "&4!!!"

Line 2: (fish.sk) event-entity is not an nbt compound
Line 7: (fish.sk) event-entity is not an nbt compound
Your main issue though I believe is because you'd have to spawn it at the coords of the hook (Setting it manually ie set {_cord} to location of hook of event-entity). Also a better option for text that would be a tad less laggy would be using text displays (If you're running newer Minecraft). By default, they do not have gravity like armor stands (which can fix issues of having to set the gravity manually in deeper lakes when spawned in) and text displays aren't ticking entities (Meaning they lag less). Here is a link to them on the Docs. And if you want to mess around more and see how they work, I made a resource (May be outdated for newer versions of Skript) that can spawn in text display entities here.