Code:
on death:
if victim is a player:
set {_gain} to balance of victim
subtract {_gain}*0.2 to balance of victim
send "&elost 10% of money!" to victim
I want to.
You lose a certain percentage of money when you die.
However, if there is a death mark, you don't lose it.
No percentage of money is lost. No *0.2 for variables. Why?
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