Solved Do I need a special addon to multiply damage outputs according to base damage?

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if its not solved..

code_language.skript:
set {_damage} to damage * 2

if I'm wrong please correct me.
 
if its not solved..

code_language.skript:
set {_damage} to damage * 2

if I'm wrong please correct me.
You would set the damage directly and not in a variable, I mean:
code_language.skript:
set damage to damage * 2
 
Last edited by a moderator:
You would set the damage directly and not in a variety, I mean:
code_language.skript:
set damage to damage * 2
That's what I had and then I edited it and changed it to a variable. Whoops
 
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