- Script Version 2.6.1
- Minecraft Version 1.17
The skript I am using for other crops is something like
Code:
on break of pumpkin or melon:
if "%region at player%" contains "spawn":
wait 35 seconds
set {rand.fruit.block} to a random integer between 1 and 2
if {rand.fruit.block} is 1:
set the block to melon
if {rand.fruit.block} is 2:
set the block to pumpkin
I would instead like to know if I can make all blocks above the broken plant regen when a block is broken.
i hope this makes sense
also I can't use tuske or skillet btw