Death "Blood" Effect

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CKR367

Member
Feb 1, 2017
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Just listen to the death event, drop a random amount of red rose tint (an amount between 5 and 10 should be sufficient), push them to random direction when they're spawned and wait 1/2 seconds then delete them from the ground.
 
Just listen to the death event, drop a random amount of red rose tint (an amount between 5 and 10 should be sufficient), push them to random direction when they're spawned and wait 1/2 seconds then delete them from the ground.
Okay! I will try that and post an update of the result.
[doublepost=1488235812,1488206242][/doublepost]
Just listen to the death event, drop a random amount of red rose tint (an amount between 5 and 10 should be sufficient), push them to random direction when they're spawned and wait 1/2 seconds then delete them from the ground.
I tried to create the script, but it didn't work, it's not even spawning the dye. Can you create it for me? Or, if it doesn't work, is there a way to show the particles of breaking a redstone block?
[doublepost=1488325429][/doublepost]Can someone please help?
 
Here you go, make sure you disable the gamerule "commandBlockOutput"

Code:
on death:
    victim is a player
    wait 1 tick
    execute console command "execute %victim% ~ ~ ~ /particle reddust ~ ~0.8 ~ 0.5 1 0.5 0 1000 25"

Addons needed: None
 
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Here you go, make sure you disable the gamerule "commandBlockOutput"

Code:
on death:
    victim is a player
    wait 1 tick
    execute console command "execute %victim% ~ ~ ~ /particle reddust ~ ~0.8 ~ 0.5 1 0.5 0 1000 25"

Addons needed: None
I guess that works, I was looking for something along the lines of, on damage of an entity, it drops a few redstone blocks or rose red, then throws them in a random location, then removes them from the ground. Like in the first post.
 
I guess that works, I was looking for something along the lines of, on damage of an entity, it drops a few redstone blocks or rose red, then throws them in a random location, then removes them from the ground. Like in the first post.

Ill change it up now for you if it works. If not you can change the particles to show when the players was hurt by doing:

Code:
on damage:
    victim is a player
    attacker is a player #If you want the effects to only appear for PvP
    execute console command "execute %victim% ~ ~ ~ /particle reddust ~ ~0.8 ~ 0.5 1 0.5 0 1000 25"
 
  • Like
Reactions: Dylan The Beast
Ill change it up now for you if it works. If not you can change the particles to show when the players was hurt by doing:

Code:
on damage:
    victim is a player
    attacker is a player #If you want the effects to only appear for PvP
    execute console command "execute %victim% ~ ~ ~ /particle reddust ~ ~0.8 ~ 0.5 1 0.5 0 1000 25"
That's not what I mean't :emoji_stuck_out_tongue:. I want the script to drop redstone blocks at the victim, not spawn particles. I want it to drop redstone blocks, throw them items in a random direction, then remove them from the ground.
 
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