I created a status by creating an RPG server, but I got an error and couldn't use it. I want to set the damage to the enemy with On damage.
Code:
on damage:
set {_addDamage} to {Power.%attacker%}
add {_addDamage} to damage
on right click holding a sugar:
open chest with 1 row named "<red>ステータス画面" to player
wait 1 tick
set slot 0 of player's current inventory to apple named "<bold>&dHealth&a %{Health.%player%}%"
set slot 1 of player's current inventory to iron sword named "<bold><red>Power&a %{Power.%player%}%"
set slot 2 of player's current inventory to blaze powder named "<bold>&bSpeed&a %{Speed.%player%}%"
set slot 3 of player's current inventory to iron chestplate named "<bold>&7Difense&a %{Difense.%player%}%"
set slot 4 of player's current inventory to nether star named "<bold>&7Luck&a %{Luck.%player%}%"
on inventory click:
if inventory name of player's current inventory is "<red>ステータス画面":
cancel event
if clicked slot is 0:
if {zyukurendo.%player%} is more than 1:
add 1 to {Health.%player%}
message "<green>Healthを強化しました"
add 1 to the player's max health
add -1 to {zyukurendo.%player%}
else:
message "<red>熟練度が足りません!"
if clicked slot is 1:
if {zyukurendo.%player%} is more than 1:
add 1 to {Power.%player%}
message "<green>Healthを強化しました"
add -1 to {zyukurendo.%player%}
else:
message "<red>熟練度が足りません!"