Graves - 1.7 thru 1.14

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JayJayJay175

New Member
Mar 10, 2017
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Extremely basic. Places a head at the death location. The head can only be broken by the victim and drops the victim's inventory when broken. If there is no air block at or near the death location, the player keeps all their items on respawn. You can adjust the code to fit your needs.

Tested on 1.14.2, but there's no reason I can think of where it wouldn't work on lower versions.
 
Um so where is the script?
This is a problem with skUnity, not an issue with the person posting the resource.

When you post a new resource it creates this page automatically, which is linked to the "discussion" tab in your resource, the issue here is that skUnity is broken, and when you click the discussion tab, you are taken to this thread which loses the buttons to go back to the resource.
 
Any known issues with this? Player items is a big deal. Do they save after a server restart, etc?
[doublepost=1560996553,1560916720][/doublepost]Issue: "Possible name conflict of variables {grave::%player%} and {grave::*} (there might be more conflicts). (death.sk, line 26: set {grave::%player%} to player')